Пример #1
0
        private void Update()
        {
            // ditch out if we already have our first stamp
            if ((stampCount > 0 && singleStampOnly))
            {
                return;
            }

            // check the cache to see if our current orientation would benefit from a new stamp
            if (captureCamera.IsReady && !captureCamera.IsRequestingImage)
            {
                if (!map.IsCached(cameraOrientation.position, cameraOrientation.rotation))
                {
                    captureCamera.RequestImage(OnReceivedImage);
                }
            }

            // If we have a target light rotation to get to, start lerping!
            if (lightStartTime > 0)
            {
                float t = Mathf.Clamp01((Time.time - lightStartTime) / lightTargetDuration);
                if (t >= 1)
                {
                    lightStartTime = 0;
                }

                // This is a cheap cubic in/out easing function, so we aren't doing this linear (ew)
                t = t < .5f ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
                directionalLight.transform.localRotation = Quaternion.Lerp(lightStartDir, lightTargetDir, t);
            }
        }
        /// <summary> Stamps the current camera to the cubemap. </summary>
        private void Stamp()
        {
            if (map == null)
            {
                return;
            }

            cam.RequestImage((tex, mat) =>
            {
                Quaternion rot;
                if (overrideGyro)
                {
                    rot = Quaternion.LookRotation(overrideDir, Vector3.up);
                }
                else
                {
                    rot = EditorGyro.GetRotation();
                }
                map.Stamp(tex, Vector3.zero, rot, overrideDir.normalized);

                // Generate a unique filename
                string path = "Assets/CamCubemap.png";
                int curr    = 1;
                while (File.Exists(path))
                {
                    curr += 1;
                    path  = string.Format("Assets/CamCubemap{0}.png", curr);
                }

                SaveCubemap(map.Map, path);
                previewAsset = AssetDatabase.LoadAssetAtPath <Object>(path);

                // Ping it, so the user knows we made it
                Selection.activeObject = previewAsset;
                EditorGUIUtility.PingObject(previewAsset);
            });
        }