public FileCache(GameObject gameObject, string rootDirectory, ICacheEncoderDecoder encoderDecoder) { this.RootDirectory = rootDirectory; this.Encoder = encoderDecoder; this.Decoder = encoderDecoder; this.BuildQueue(gameObject); }
public MemoryCache(ICacheEncoderDecoder encoderDecoder) { this.Encoder = encoderDecoder; this.Decoder = encoderDecoder; }