Пример #1
0
    /**
     * Setup event listeners for the server-mode.
     */
    private void SetupServerEventListeners(ICEventfulNetworkManager networkManager)
    {
        networkManager.ClientConnect.RemoveAllListeners();
        networkManager.ClientDisconnect.RemoveAllListeners();
        networkManager.ServerConnect.RemoveAllListeners();
        networkManager.ServerDisconnect.RemoveAllListeners();
        networkManager.ServerReady.RemoveAllListeners();

        networkManager.ClientConnect.AddListener((client) => { UpdateParticipantList(); });
        networkManager.ClientDisconnect.AddListener((client) => { UpdateParticipantList(); });
        networkManager.ServerConnect.AddListener((client) => { UpdateParticipantList(); });
        networkManager.ServerDisconnect.AddListener((client) => { UpdateParticipantList(); });
        networkManager.ServerReady.AddListener((client) => { UpdateParticipantList(); });
    }
Пример #2
0
    /**
     * Start the experiment (by changing the scene)
     */
    public void StartExperiment(ICExperiment experiment)
    {
        if (!experiment)
        {
            return;
        }

        lobby.StopBroadcast();

        // Switch back to neutral panel
        SwitchToPanel(experimentBrowser.gameObject);
        currentState = State.ExperimentBrowser;

        // Change level
        ICEventfulNetworkManager networkManager = ICNetworkUtilities.GetNetworkManager();

        networkManager.ServerChangeScene(experiment.sceneName);
    }
Пример #3
0
    /**
     * Returns an instance of the ICEventfulNetworkManager.
     */
    public static ICEventfulNetworkManager GetNetworkManager()
    {
        GameObject networkManagerObject = GameObject.Find("NetworkManager");

        if (!networkManagerObject)
        {
            networkManagerObject = new GameObject();
        }

        ICEventfulNetworkManager networkManager = networkManagerObject.GetComponent <ICEventfulNetworkManager>();

        if (!networkManager)
        {
            networkManager = networkManagerObject.AddComponent <ICEventfulNetworkManager>();
            networkManager.dontDestroyOnLoad = true;
        }

        return(networkManager);
    }