protected virtual void DrawObjectUIContent(ICECreatureObjectUI _ui)
 {
     if (_ui == null)
     {
         return;
     }
 }
        /// <summary>
        /// Raises the inspector GUI event.
        /// </summary>
        public override void OnInspectorGUI()
        {
            ICECreatureObjectUI _target = DrawEntityStatusUIHeader <ICECreatureObjectUI>();

            DrawObjectUIContent(_target);
            DrawFooter(_target);
        }