public void Build(IBuildableMaze maze) { /* _ _ _ _ _ _ _ _ |x _| | | | | |_ _| | | | |_ _ _ _|_|_|_ _| */ maze.AddHorizontalWall(0, 0); maze.AddHorizontalWall(1, 0); maze.AddHorizontalWall(2, 0); maze.AddHorizontalWall(3, 0); maze.AddHorizontalWall(4, 0); maze.AddHorizontalWall(5, 0); maze.AddHorizontalWall(6, 0); maze.AddHorizontalWall(7, 0); maze.AddHorizontalWall(1, 1); maze.AddHorizontalWall(0, 2); maze.AddHorizontalWall(2, 2); maze.AddHorizontalWall(0, 3); maze.AddHorizontalWall(1, 3); maze.AddHorizontalWall(2, 3); maze.AddHorizontalWall(3, 3); maze.AddHorizontalWall(4, 3); maze.AddHorizontalWall(5, 3); maze.AddHorizontalWall(6, 3); maze.AddHorizontalWall(7, 3); maze.AddVerticalWall(0, 0); maze.AddVerticalWall(2, 0); maze.AddVerticalWall(3, 0); maze.AddVerticalWall(0, 1); maze.AddVerticalWall(3, 1); maze.AddVerticalWall(0, 2); maze.AddVerticalWall(4, 1); maze.AddVerticalWall(4, 2); maze.AddVerticalWall(5, 0); maze.AddVerticalWall(5, 2); maze.AddVerticalWall(6, 1); maze.AddVerticalWall(6, 2); maze.AddVerticalWall(7, 0); maze.AddVerticalWall(7, 1); maze.AddVerticalWall(8, 0); maze.AddVerticalWall(8, 2); }
public void Build(IBuildableMaze maze) { // first line maze.AddHorizontalWall(0, 0); maze.AddHorizontalWall(1, 0); maze.AddHorizontalWall(2, 0); maze.AddHorizontalWall(3, 0); maze.AddHorizontalWall(4, 0); maze.AddHorizontalWall(5, 0); maze.AddHorizontalWall(6, 0); maze.AddHorizontalWall(7, 0); maze.AddHorizontalWall(8, 0); maze.AddHorizontalWall(9, 0); maze.AddHorizontalWall(10, 0); maze.AddHorizontalWall(11, 0); maze.AddHorizontalWall(12, 0); maze.AddHorizontalWall(13, 0); maze.AddHorizontalWall(14, 0); maze.AddHorizontalWall(15, 0); maze.AddHorizontalWall(16, 0); maze.AddHorizontalWall(17, 0); maze.AddHorizontalWall(18, 0); maze.AddHorizontalWall(19, 0); // last line maze.AddHorizontalWall(0, 7); maze.AddHorizontalWall(1, 7); maze.AddHorizontalWall(2, 7); maze.AddHorizontalWall(3, 7); maze.AddHorizontalWall(4, 7); maze.AddHorizontalWall(5, 7); maze.AddHorizontalWall(6, 7); maze.AddHorizontalWall(7, 7); maze.AddHorizontalWall(8, 7); maze.AddHorizontalWall(9, 7); maze.AddHorizontalWall(10, 7); maze.AddHorizontalWall(11, 7); maze.AddHorizontalWall(12, 7); maze.AddHorizontalWall(13, 7); maze.AddHorizontalWall(14, 7); maze.AddHorizontalWall(15, 7); maze.AddHorizontalWall(16, 7); maze.AddHorizontalWall(17, 7); maze.AddHorizontalWall(18, 7); maze.AddHorizontalWall(19, 7); // 2nd line maze.AddHorizontalWall(1, 1); maze.AddHorizontalWall(5, 1); maze.AddHorizontalWall(6, 1); maze.AddHorizontalWall(7, 1); maze.AddHorizontalWall(9, 1); maze.AddHorizontalWall(11, 1); maze.AddHorizontalWall(12, 1); maze.AddHorizontalWall(16, 1); maze.AddHorizontalWall(18, 1); maze.AddHorizontalWall(19, 1); // 3rd line maze.AddHorizontalWall(1, 2); // 4th line maze.AddHorizontalWall(2, 3); maze.AddHorizontalWall(5, 3); // 5th line maze.AddHorizontalWall(2, 4); maze.AddHorizontalWall(5, 4); // 6th line maze.AddHorizontalWall(1, 5); // 7th maze.AddHorizontalWall(1, 6); maze.AddHorizontalWall(5, 6); maze.AddHorizontalWall(6, 6); maze.AddHorizontalWall(11, 6); maze.AddHorizontalWall(12, 6); maze.AddHorizontalWall(14, 6); maze.AddHorizontalWall(15, 6); maze.AddHorizontalWall(18, 6); maze.AddHorizontalWall(19, 6); // first column maze.AddVerticalWall(0, 0); maze.AddVerticalWall(0, 1); maze.AddVerticalWall(0, 2); maze.AddVerticalWall(0, 3); maze.AddVerticalWall(0, 4); maze.AddVerticalWall(0, 5); maze.AddVerticalWall(0, 6); // 2nd column maze.AddVerticalWall(1, 1); maze.AddVerticalWall(1, 5); // 3rd column maze.AddVerticalWall(2, 1); maze.AddVerticalWall(2, 5); // 4th column maze.AddVerticalWall(3, 0); maze.AddVerticalWall(3, 1); maze.AddVerticalWall(3, 2); maze.AddVerticalWall(3, 4); maze.AddVerticalWall(3, 5); maze.AddVerticalWall(3, 6); // 5th column maze.AddVerticalWall(4, 0); maze.AddVerticalWall(4, 1); maze.AddVerticalWall(4, 2); maze.AddVerticalWall(4, 3); maze.AddVerticalWall(4, 4); maze.AddVerticalWall(4, 6); // 6th column maze.AddVerticalWall(5, 1); maze.AddVerticalWall(5, 2); maze.AddVerticalWall(5, 4); maze.AddVerticalWall(5, 5); // 7th column maze.AddVerticalWall(6, 3); // 8th column maze.AddVerticalWall(7, 0); // 9th column maze.AddVerticalWall(8, 2); maze.AddVerticalWall(8, 3); maze.AddVerticalWall(8, 4); maze.AddVerticalWall(8, 5); maze.AddVerticalWall(8, 6); // 10th column maze.AddVerticalWall(9, 1); maze.AddVerticalWall(9, 2); maze.AddVerticalWall(9, 4); maze.AddVerticalWall(9, 5); maze.AddVerticalWall(9, 6); // 11th column maze.AddVerticalWall(10, 0); maze.AddVerticalWall(10, 1); maze.AddVerticalWall(10, 3); maze.AddVerticalWall(10, 4); maze.AddVerticalWall(10, 5); maze.AddVerticalWall(10, 6); // 12nd column maze.AddVerticalWall(11, 2); maze.AddVerticalWall(11, 3); maze.AddVerticalWall(11, 4); maze.AddVerticalWall(11, 5); // 13rd column // 14th column maze.AddVerticalWall(13, 1); maze.AddVerticalWall(13, 2); maze.AddVerticalWall(13, 3); maze.AddVerticalWall(13, 4); maze.AddVerticalWall(13, 5); maze.AddVerticalWall(13, 6); // 15th column maze.AddVerticalWall(14, 0); maze.AddVerticalWall(14, 1); maze.AddVerticalWall(14, 2); maze.AddVerticalWall(14, 4); maze.AddVerticalWall(14, 5); // 16th column // 17th column maze.AddVerticalWall(16, 0); maze.AddVerticalWall(16, 1); maze.AddVerticalWall(16, 2); maze.AddVerticalWall(16, 3); maze.AddVerticalWall(16, 4); maze.AddVerticalWall(16, 6); // 18th column maze.AddVerticalWall(17, 0); maze.AddVerticalWall(17, 2); maze.AddVerticalWall(17, 3); maze.AddVerticalWall(17, 4); maze.AddVerticalWall(17, 5); maze.AddVerticalWall(17, 6); // 19th column maze.AddVerticalWall(18, 1); maze.AddVerticalWall(18, 2); maze.AddVerticalWall(18, 3); maze.AddVerticalWall(18, 4); maze.AddVerticalWall(18, 5); // last column maze.AddVerticalWall(20, 0); maze.AddVerticalWall(20, 1); maze.AddVerticalWall(20, 2); maze.AddVerticalWall(20, 3); maze.AddVerticalWall(20, 4); maze.AddVerticalWall(20, 5); }
public void Build(IBuildableMaze maze) { maze.AddHorizontalWall(0, 0); maze.AddHorizontalWall(1, 0); maze.AddHorizontalWall(2, 0); maze.AddHorizontalWall(3, 0); maze.AddHorizontalWall(4, 0); maze.AddHorizontalWall(5, 0); maze.AddHorizontalWall(6, 0); maze.AddHorizontalWall(7, 0); maze.AddHorizontalWall(8, 0); maze.AddHorizontalWall(2, 1); maze.AddHorizontalWall(3, 1); maze.AddHorizontalWall(4, 1); maze.AddHorizontalWall(5, 1); maze.AddHorizontalWall(6, 1); maze.AddHorizontalWall(7, 1); maze.AddHorizontalWall(1, 2); maze.AddHorizontalWall(2, 2); maze.AddHorizontalWall(3, 2); maze.AddHorizontalWall(5, 2); maze.AddHorizontalWall(6, 2); maze.AddHorizontalWall(7, 2); maze.AddHorizontalWall(0, 3); maze.AddHorizontalWall(2, 3); maze.AddHorizontalWall(3, 3); maze.AddHorizontalWall(4, 3); maze.AddHorizontalWall(5, 3); maze.AddHorizontalWall(8, 3); maze.AddHorizontalWall(3, 4); maze.AddHorizontalWall(5, 4); maze.AddHorizontalWall(4, 6); maze.AddHorizontalWall(3, 7); maze.AddHorizontalWall(5, 7); maze.AddHorizontalWall(3, 8); maze.AddHorizontalWall(4, 8); maze.AddHorizontalWall(5, 8); maze.AddHorizontalWall(6, 8); maze.AddHorizontalWall(1, 9); maze.AddHorizontalWall(2, 9); maze.AddHorizontalWall(3, 9); maze.AddHorizontalWall(5, 9); maze.AddHorizontalWall(6, 9); maze.AddHorizontalWall(7, 9); maze.AddHorizontalWall(0, 10); maze.AddHorizontalWall(1, 10); maze.AddHorizontalWall(2, 10); maze.AddHorizontalWall(3, 10); maze.AddHorizontalWall(4, 10); maze.AddHorizontalWall(5, 10); maze.AddHorizontalWall(6, 10); maze.AddHorizontalWall(7, 10); maze.AddHorizontalWall(8, 10); maze.AddVerticalWall(0, 0); maze.AddVerticalWall(0, 1); maze.AddVerticalWall(0, 3); maze.AddVerticalWall(0, 4); maze.AddVerticalWall(0, 5); maze.AddVerticalWall(0, 6); maze.AddVerticalWall(0, 7); maze.AddVerticalWall(0, 8); maze.AddVerticalWall(0, 9); maze.AddVerticalWall(1, 2); maze.AddVerticalWall(1, 3); maze.AddVerticalWall(1, 4); maze.AddVerticalWall(1, 6); maze.AddVerticalWall(1, 7); maze.AddVerticalWall(1, 8); maze.AddVerticalWall(2, 1); maze.AddVerticalWall(2, 4); maze.AddVerticalWall(2, 5); maze.AddVerticalWall(2, 6); maze.AddVerticalWall(2, 7); maze.AddVerticalWall(3, 4); maze.AddVerticalWall(3, 6); maze.AddVerticalWall(4, 5); maze.AddVerticalWall(5, 5); maze.AddVerticalWall(6, 4); maze.AddVerticalWall(6, 6); maze.AddVerticalWall(7, 3); maze.AddVerticalWall(7, 4); maze.AddVerticalWall(7, 5); maze.AddVerticalWall(7, 6); maze.AddVerticalWall(8, 2); maze.AddVerticalWall(8, 3); maze.AddVerticalWall(8, 4); maze.AddVerticalWall(8, 6); maze.AddVerticalWall(8, 7); maze.AddVerticalWall(8, 8); maze.AddVerticalWall(9, 0); maze.AddVerticalWall(9, 1); maze.AddVerticalWall(9, 2); maze.AddVerticalWall(9, 3); maze.AddVerticalWall(9, 4); maze.AddVerticalWall(9, 5); maze.AddVerticalWall(9, 6); maze.AddVerticalWall(9, 7); maze.AddVerticalWall(9, 8); maze.AddVerticalWall(9, 9); }
public void Build(IBuildableMaze maze) { // first line maze.AddHorizontalWall(0, 0); maze.AddHorizontalWall(1, 0); maze.AddHorizontalWall(2, 0); maze.AddHorizontalWall(3, 0); maze.AddHorizontalWall(4, 0); maze.AddHorizontalWall(5, 0); maze.AddHorizontalWall(6, 0); maze.AddHorizontalWall(7, 0); maze.AddHorizontalWall(8, 0); maze.AddHorizontalWall(9, 0); maze.AddHorizontalWall(10, 0); maze.AddHorizontalWall(11, 0); maze.AddHorizontalWall(12, 0); maze.AddHorizontalWall(13, 0); maze.AddHorizontalWall(14, 0); maze.AddHorizontalWall(15, 0); maze.AddHorizontalWall(16, 0); maze.AddHorizontalWall(17, 0); maze.AddHorizontalWall(18, 0); maze.AddHorizontalWall(19, 0); // last line maze.AddHorizontalWall(0,7); maze.AddHorizontalWall(1,7); maze.AddHorizontalWall(2,7); maze.AddHorizontalWall(3,7); maze.AddHorizontalWall(4,7); maze.AddHorizontalWall(5,7); maze.AddHorizontalWall(6,7); maze.AddHorizontalWall(7,7); maze.AddHorizontalWall(8,7); maze.AddHorizontalWall(9,7); maze.AddHorizontalWall(10,7); maze.AddHorizontalWall(11,7); maze.AddHorizontalWall(12,7); maze.AddHorizontalWall(13,7); maze.AddHorizontalWall(14,7); maze.AddHorizontalWall(15,7); maze.AddHorizontalWall(16,7); maze.AddHorizontalWall(17,7); maze.AddHorizontalWall(18,7); maze.AddHorizontalWall(19, 7); // 2nd line maze.AddHorizontalWall(1, 1); maze.AddHorizontalWall(5, 1); maze.AddHorizontalWall(6, 1); maze.AddHorizontalWall(7, 1); maze.AddHorizontalWall(9, 1); maze.AddHorizontalWall(11, 1); maze.AddHorizontalWall(12, 1); maze.AddHorizontalWall(16, 1); maze.AddHorizontalWall(18, 1); maze.AddHorizontalWall(19, 1); // 3rd line maze.AddHorizontalWall(1, 2); // 4th line maze.AddHorizontalWall(2, 3); maze.AddHorizontalWall(5, 3); // 5th line maze.AddHorizontalWall(2, 4); maze.AddHorizontalWall(5, 4); // 6th line maze.AddHorizontalWall(1, 5); // 7th maze.AddHorizontalWall(1, 6); maze.AddHorizontalWall(5, 6); maze.AddHorizontalWall(6, 6); maze.AddHorizontalWall(11, 6); maze.AddHorizontalWall(12, 6); maze.AddHorizontalWall(14, 6); maze.AddHorizontalWall(15, 6); maze.AddHorizontalWall(18, 6); maze.AddHorizontalWall(19, 6); // first column maze.AddVerticalWall(0, 0); maze.AddVerticalWall(0, 1); maze.AddVerticalWall(0, 2); maze.AddVerticalWall(0, 3); maze.AddVerticalWall(0, 4); maze.AddVerticalWall(0, 5); maze.AddVerticalWall(0, 6); // 2nd column maze.AddVerticalWall(1, 1); maze.AddVerticalWall(1, 5); // 3rd column maze.AddVerticalWall(2, 1); maze.AddVerticalWall(2, 5); // 4th column maze.AddVerticalWall(3, 0); maze.AddVerticalWall(3, 1); maze.AddVerticalWall(3, 2); maze.AddVerticalWall(3, 4); maze.AddVerticalWall(3, 5); maze.AddVerticalWall(3, 6); // 5th column maze.AddVerticalWall(4, 0); maze.AddVerticalWall(4, 1); maze.AddVerticalWall(4, 2); maze.AddVerticalWall(4, 3); maze.AddVerticalWall(4, 4); maze.AddVerticalWall(4, 6); // 6th column maze.AddVerticalWall(5, 1); maze.AddVerticalWall(5, 2); maze.AddVerticalWall(5, 4); maze.AddVerticalWall(5, 5); // 7th column maze.AddVerticalWall(6, 3); // 8th column maze.AddVerticalWall(7, 0); // 9th column maze.AddVerticalWall(8, 2); maze.AddVerticalWall(8, 3); maze.AddVerticalWall(8, 4); maze.AddVerticalWall(8, 5); maze.AddVerticalWall(8, 6); // 10th column maze.AddVerticalWall(9, 1); maze.AddVerticalWall(9, 2); maze.AddVerticalWall(9, 4); maze.AddVerticalWall(9, 5); maze.AddVerticalWall(9, 6); // 11th column maze.AddVerticalWall(10, 0); maze.AddVerticalWall(10, 1); maze.AddVerticalWall(10, 3); maze.AddVerticalWall(10, 4); maze.AddVerticalWall(10, 5); maze.AddVerticalWall(10, 6); // 12nd column maze.AddVerticalWall(11, 2); maze.AddVerticalWall(11, 3); maze.AddVerticalWall(11, 4); maze.AddVerticalWall(11, 5); // 13rd column // 14th column maze.AddVerticalWall(13, 1); maze.AddVerticalWall(13, 2); maze.AddVerticalWall(13, 3); maze.AddVerticalWall(13, 4); maze.AddVerticalWall(13, 5); maze.AddVerticalWall(13, 6); // 15th column maze.AddVerticalWall(14, 0); maze.AddVerticalWall(14, 1); maze.AddVerticalWall(14, 2); maze.AddVerticalWall(14, 4); maze.AddVerticalWall(14, 5); // 16th column // 17th column maze.AddVerticalWall(16, 0); maze.AddVerticalWall(16, 1); maze.AddVerticalWall(16, 2); maze.AddVerticalWall(16, 3); maze.AddVerticalWall(16, 4); maze.AddVerticalWall(16, 6); // 18th column maze.AddVerticalWall(17, 0); maze.AddVerticalWall(17, 2); maze.AddVerticalWall(17, 3); maze.AddVerticalWall(17, 4); maze.AddVerticalWall(17, 5); maze.AddVerticalWall(17, 6); // 19th column maze.AddVerticalWall(18, 1); maze.AddVerticalWall(18, 2); maze.AddVerticalWall(18, 3); maze.AddVerticalWall(18, 4); maze.AddVerticalWall(18, 5); // last column maze.AddVerticalWall(20, 0); maze.AddVerticalWall(20, 1); maze.AddVerticalWall(20, 2); maze.AddVerticalWall(20, 3); maze.AddVerticalWall(20, 4); maze.AddVerticalWall(20, 5); }