Пример #1
0
        /// <summary>
        /// Generate the required build operations for the requested build
        /// </summary>
        public BuildResult Execute(
            IBuildState buildState,
            BuildArguments arguments)
        {
            var result = new BuildResult();

            // Ensure the output directories exists as the first step
            var referenceDirectory = arguments.BinaryDirectory + new Path("ref/");

            result.BuildOperations.Add(
                SharedOperations.CreateCreateDirectoryOperation(
                    arguments.TargetRootDirectory,
                    arguments.ObjectDirectory));
            result.BuildOperations.Add(
                SharedOperations.CreateCreateDirectoryOperation(
                    arguments.TargetRootDirectory,
                    arguments.BinaryDirectory));
            result.BuildOperations.Add(
                SharedOperations.CreateCreateDirectoryOperation(
                    arguments.TargetRootDirectory,
                    referenceDirectory));

            // Perform the core compilation of the source files
            CoreCompile(buildState, arguments, referenceDirectory, result);

            // Copy previous runtime dependencies after linking has completed
            CopyRuntimeDependencies(arguments, result);

            GenerateBuildRuntimeConfigurationFiles(arguments, result);

            return(result);
        }
Пример #2
0
        /// <summary>
        /// Generate the required build operations for the requested build
        /// </summary>
        public BuildResult Execute(
            IBuildState buildState,
            BuildArguments arguments)
        {
            var result = new BuildResult();

            // All dependencies must include the entire interface dependency closure
            result.ModuleDependencies = new List <Path>(arguments.ModuleDependencies);

            // Ensure the output directories exists as the first step
            result.BuildOperations.Add(
                SharedOperations.CreateCreateDirectoryOperation(
                    arguments.TargetRootDirectory,
                    arguments.ObjectDirectory));
            result.BuildOperations.Add(
                SharedOperations.CreateCreateDirectoryOperation(
                    arguments.TargetRootDirectory,
                    arguments.BinaryDirectory));

            // Perform the core compilation of the source files
            CoreCompile(buildState, arguments, result);

            // Link the final target after all of the compile graph is done
            CoreLink(buildState, arguments, result);

            // Copy previous runtime dependencies after linking has completed
            CopyRuntimeDependencies(arguments, result);

            return(result);
        }
Пример #3
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 public static void CreateOperation(this IBuildState buildState, BuildOperation operation)
 {
     buildState.CreateOperation(
         operation.Title,
         operation.Executable.ToString(),
         operation.Arguments,
         operation.WorkingDirectory.ToString(),
         operation.DeclaredInput.Select(value => value.ToString()).ToArray(),
         operation.DeclaredOutput.Select(value => value.ToString()).ToArray());
 }
Пример #4
0
 public BuildTask(IBuildState buildState, IValueFactory factory) :
     this(buildState, factory, new Dictionary <string, Func <IValueTable, ICompiler> >())
 {
     // Register default compilers
     // TODO: Fix up compiler names for different languages
     this.compilerFactory.Add("MSVC", (IValueTable activeState) =>
     {
         var clToolPath = new Path(activeState["Roslyn.CscToolPath"].AsString());
         return(new Compiler.Roslyn.Compiler(clToolPath));
     });
 }
Пример #5
0
 public TestBuildTask(IBuildState buildState, IValueFactory factory) :
     this(buildState, factory, new Dictionary <string, Func <IValueTable, ICompiler> >())
 {
     // Register default compilers
     this.compilerFactory.Add("MSVC", (IValueTable activeState) =>
     {
         var clToolPath   = new Path(activeState["MSVC.ClToolPath"].AsString());
         var linkToolPath = new Path(activeState["MSVC.LinkToolPath"].AsString());
         var libToolPath  = new Path(activeState["MSVC.LibToolPath"].AsString());
         return(new Compiler.MSVC.Compiler(clToolPath, linkToolPath, libToolPath));
     });
 }
Пример #6
0
        public BuildTask(IBuildState buildState, IValueFactory factory, Dictionary <string, Func <IValueTable, ICompiler> > compilerFactory)
        {
            this.buildState      = buildState;
            this.factory         = factory;
            this.compilerFactory = compilerFactory;

            // TODO: Not ideal to be registering this on the fly...
            if (!LifetimeManager.Has <IProcessManager>())
            {
                LifetimeManager.RegisterSingleton <IProcessManager, RuntimeProcessManager>();
            }
        }
Пример #7
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        private static void LoadTestDependencyBuildInput(
            IBuildState buildState,
            IValueTable activeState,
            BuildArguments arguments)
        {
            if (activeState.TryGetValue("Dependencies", out var dependenciesValue))
            {
                var dependenciesTable = dependenciesValue.AsTable();
                if (dependenciesTable.TryGetValue("Test", out var testValue))
                {
                    var testDependenciesTable = testValue.AsTable();
                    foreach (var dependencyName in testDependenciesTable)
                    {
                        // Combine the core dependency build inputs for the core build task
                        buildState.LogTrace(TraceLevel.Information, "Combine Test Dependency: " + dependencyName.Key);
                        var dependencyTable = dependencyName.Value.AsTable();

                        if (dependencyTable.TryGetValue("Build", out var buildValue))
                        {
                            var dependencyBuildTable = buildValue.AsTable();

                            if (dependencyBuildTable.TryGetValue("ModuleDependencies", out var moduleDependenciesValue))
                            {
                                arguments.ModuleDependencies = CombineUnique(
                                    arguments.ModuleDependencies,
                                    moduleDependenciesValue.AsList().Select(value => new Path(value.AsString())));
                            }

                            if (dependencyBuildTable.TryGetValue("RuntimeDependencies", out var runtimeDependenciesValue))
                            {
                                arguments.RuntimeDependencies = CombineUnique(
                                    arguments.RuntimeDependencies,
                                    runtimeDependenciesValue.AsList().Select(value => new Path(value.AsString())));
                            }

                            if (dependencyBuildTable.TryGetValue("LinkDependencies", out var linkDependenciesValue))
                            {
                                arguments.LinkDependencies = CombineUnique(
                                    arguments.LinkDependencies,
                                    linkDependenciesValue.AsList().Select(value => new Path(value.AsString())));
                            }
                        }
                    }
                }
            }
        }
Пример #8
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        void LoadTestBuildProperties(
            IBuildState buildState,
            IValueTable testTable,
            BuildArguments arguments)
        {
            if (testTable.TryGetValue("Source", out var sourceValue))
            {
                arguments.SourceFiles = sourceValue.AsList().Select(value => new Path(value.AsString())).ToList();
            }
            else
            {
                throw new InvalidOperationException("No Test Source Files");
            }

            arguments.TargetName = "TestHarness";
            arguments.TargetType = BuildTargetType.Executable;
        }
Пример #9
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 public ResolveToolsTask(IBuildState buildState, IValueFactory factory)
 {
     this.buildState = buildState;
     this.factory    = factory;
 }
Пример #10
0
 public TaskMonitor(IBuildProgress buildProgress, IBuildState buildState)
 {
     _buildProgress = buildProgress;
     _buildState = buildState;
 }
Пример #11
0
        /// <summary>
        /// Compile the module and source files
        /// </summary>
        private void CoreCompile(
            IBuildState buildState,
            BuildArguments arguments,
            BuildResult result)
        {
            // Ensure there are actually files to build
            if (arguments.ModuleInterfacePartitionSourceFiles.Count != 0 ||
                !arguments.ModuleInterfaceSourceFile.IsEmpty ||
                arguments.SourceFiles.Count != 0)
            {
                // Setup the shared properties
                var compileArguments = new SharedCompileArguments()
                {
                    Standard                = arguments.LanguageStandard,
                    Optimize                = Convert(arguments.OptimizationLevel),
                    SourceRootDirectory     = arguments.SourceRootDirectory,
                    TargetRootDirectory     = arguments.TargetRootDirectory,
                    ObjectDirectory         = arguments.ObjectDirectory,
                    IncludeDirectories      = arguments.IncludeDirectories,
                    IncludeModules          = arguments.ModuleDependencies,
                    PreprocessorDefinitions = arguments.PreprocessorDefinitions,
                    GenerateSourceDebugInfo = arguments.GenerateSourceDebugInfo,
                    EnableWarningsAsErrors  = arguments.EnableWarningsAsErrors,
                    DisabledWarnings        = arguments.DisabledWarnings,
                    EnabledWarnings         = arguments.EnabledWarnings,
                    CustomProperties        = arguments.CustomProperties,
                };

                // Compile the resource file if present
                if (!arguments.ResourceFile.IsEmpty)
                {
                    buildState.LogTrace(TraceLevel.Information, "Generate Resource File Compile: " + arguments.ResourceFile.ToString());

                    var compiledResourceFile =
                        arguments.ObjectDirectory +
                        new Path(arguments.ResourceFile.GetFileName());
                    compiledResourceFile.SetFileExtension(_compiler.ResourceFileExtension);

                    var compileResourceFileArguments = new ResourceCompileArguments()
                    {
                        SourceFile = arguments.ResourceFile,
                        TargetFile = compiledResourceFile,
                    };

                    // Add the resource file arguments to the shared build definition
                    compileArguments.ResourceFile = compileResourceFileArguments;
                }

                // Build up the entire Interface Dependency Closure for each file
                var partitionInterfaceDependencyLookup = new Dictionary <Path, IReadOnlyList <Path> >();
                foreach (var file in arguments.ModuleInterfacePartitionSourceFiles)
                {
                    partitionInterfaceDependencyLookup.Add(file.File, file.Imports);
                }

                // Compile the individual module interface partition translation units
                var compileInterfacePartitionUnits = new List <InterfaceUnitCompileArguments>();
                var allPartitionInterfaces         = new List <Path>();
                foreach (var file in arguments.ModuleInterfacePartitionSourceFiles)
                {
                    buildState.LogTrace(TraceLevel.Information, "Generate Module Interface Partition Compile Operation: " + file.File.ToString());

                    var objectModuleInterfaceFile =
                        arguments.ObjectDirectory +
                        new Path(file.File.GetFileName());
                    objectModuleInterfaceFile.SetFileExtension(_compiler.ModuleFileExtension);

                    var interfaceDependencyClosure = new HashSet <Path>();
                    BuildClosure(interfaceDependencyClosure, file.File, partitionInterfaceDependencyLookup);
                    if (interfaceDependencyClosure.Contains(file.File))
                    {
                        throw new InvalidOperationException($"Circular partition references in: {file.File}");
                    }

                    var partitionImports = new List <Path>();
                    foreach (var import in interfaceDependencyClosure)
                    {
                        var importInterface = arguments.ObjectDirectory + new Path(import.GetFileName());
                        importInterface.SetFileExtension(_compiler.ModuleFileExtension);
                        partitionImports.Add(arguments.TargetRootDirectory + importInterface);
                    }

                    var compileFileArguments = new InterfaceUnitCompileArguments()
                    {
                        SourceFile            = file.File,
                        TargetFile            = arguments.ObjectDirectory + new Path(file.File.GetFileName()),
                        IncludeModules        = partitionImports,
                        ModuleInterfaceTarget = objectModuleInterfaceFile,
                    };

                    compileFileArguments.TargetFile.SetFileExtension(_compiler.ObjectFileExtension);

                    compileInterfacePartitionUnits.Add(compileFileArguments);
                    allPartitionInterfaces.Add(arguments.TargetRootDirectory + objectModuleInterfaceFile);
                }

                // Add all partition unit interface files as module dependencies since MSVC does not
                // combine the interfaces into the final interface unit
                foreach (var module in allPartitionInterfaces)
                {
                    result.ModuleDependencies.Add(module);
                }

                compileArguments.InterfacePartitionUnits = compileInterfacePartitionUnits;

                // Compile the module interface unit if present
                if (!arguments.ModuleInterfaceSourceFile.IsEmpty)
                {
                    buildState.LogTrace(TraceLevel.Information, "Generate Module Interface Unit Compile: " + arguments.ModuleInterfaceSourceFile.ToString());

                    var objectModuleInterfaceFile =
                        arguments.ObjectDirectory +
                        new Path(arguments.ModuleInterfaceSourceFile.GetFileName());
                    objectModuleInterfaceFile.SetFileExtension(_compiler.ModuleFileExtension);
                    var binaryOutputModuleInterfaceFile =
                        arguments.BinaryDirectory +
                        new Path(arguments.TargetName + "." + _compiler.ModuleFileExtension);

                    var compileModuleFileArguments = new InterfaceUnitCompileArguments()
                    {
                        SourceFile            = arguments.ModuleInterfaceSourceFile,
                        TargetFile            = arguments.ObjectDirectory + new Path(arguments.ModuleInterfaceSourceFile.GetFileName()),
                        IncludeModules        = allPartitionInterfaces,
                        ModuleInterfaceTarget = objectModuleInterfaceFile,
                    };

                    compileModuleFileArguments.TargetFile.SetFileExtension(_compiler.ObjectFileExtension);

                    // Add the interface unit arguments to the shared build definition
                    compileArguments.InterfaceUnit = compileModuleFileArguments;

                    // Copy the binary module interface to the binary directory after compiling
                    var copyInterfaceOperation =
                        SharedOperations.CreateCopyFileOperation(
                            arguments.TargetRootDirectory,
                            objectModuleInterfaceFile,
                            binaryOutputModuleInterfaceFile);
                    result.BuildOperations.Add(copyInterfaceOperation);

                    // Add output module interface to the parent set of modules
                    // This will allow the module implementation units access as well as downstream
                    // dependencies to the public interface.
                    result.ModuleDependencies.Add(
                        binaryOutputModuleInterfaceFile.HasRoot ?
                        binaryOutputModuleInterfaceFile :
                        arguments.TargetRootDirectory + binaryOutputModuleInterfaceFile);
                }

                // Compile the individual translation units
                var compileImplementationUnits = new List <TranslationUnitCompileArguments>(compileArguments.ImplementationUnits);
                foreach (var file in arguments.SourceFiles)
                {
                    buildState.LogTrace(TraceLevel.Information, "Generate Compile Operation: " + file.ToString());

                    var compileFileArguments = new TranslationUnitCompileArguments();
                    compileFileArguments.SourceFile = file;
                    compileFileArguments.TargetFile = arguments.ObjectDirectory + new Path(file.GetFileName());
                    compileFileArguments.TargetFile.SetFileExtension(_compiler.ObjectFileExtension);

                    compileImplementationUnits.Add(compileFileArguments);
                }

                compileArguments.ImplementationUnits = compileImplementationUnits;

                // Compile all source files as a single call
                var compileOperations = _compiler.CreateCompileOperations(compileArguments);
                foreach (var operation in compileOperations)
                {
                    result.BuildOperations.Add(operation);
                }
            }
        }
Пример #12
0
        /// <summary>
        /// Link the library
        /// </summary>
        private void CoreLink(
            IBuildState buildState,
            BuildArguments arguments,
            BuildResult result)
        {
            buildState.LogTrace(TraceLevel.Information, "CoreLink");

            Path targetFile;
            var  implementationFile = new Path();

            switch (arguments.TargetType)
            {
            case BuildTargetType.StaticLibrary:
                targetFile =
                    arguments.BinaryDirectory +
                    new Path(arguments.TargetName + "." + _compiler.StaticLibraryFileExtension);
                break;

            case BuildTargetType.DynamicLibrary:
                targetFile =
                    arguments.BinaryDirectory +
                    new Path(arguments.TargetName + "." + _compiler.DynamicLibraryFileExtension);
                implementationFile =
                    arguments.BinaryDirectory +
                    new Path(arguments.TargetName + "." + _compiler.StaticLibraryFileExtension);
                break;

            case BuildTargetType.Executable:
            case BuildTargetType.WindowsApplication:
                targetFile =
                    arguments.BinaryDirectory +
                    new Path(arguments.TargetName + ".exe");
                break;

            default:
                throw new InvalidOperationException("Unknown build target type.");
            }

            buildState.LogTrace(TraceLevel.Information, "Linking target");

            var linkArguments = new LinkArguments()
            {
                TargetFile              = targetFile,
                TargetArchitecture      = arguments.TargetArchitecture,
                ImplementationFile      = implementationFile,
                TargetRootDirectory     = arguments.TargetRootDirectory,
                LibraryPaths            = arguments.LibraryPaths,
                GenerateSourceDebugInfo = arguments.GenerateSourceDebugInfo,
            };

            // Only resolve link libraries if not a library ourself
            if (arguments.TargetType != BuildTargetType.StaticLibrary)
            {
                linkArguments.ExternalLibraryFiles = arguments.PlatformLinkDependencies;
                linkArguments.LibraryFiles         = arguments.LinkDependencies;
            }

            // Translate the target type into the link target
            // and determine what dependencies to inject into downstream builds

            switch (arguments.TargetType)
            {
            case BuildTargetType.StaticLibrary:
            {
                linkArguments.TargetType = LinkTarget.StaticLibrary;

                // Add the library as a link dependency and all recursive libraries
                result.LinkDependencies = new List <Path>(arguments.LinkDependencies);
                var absoluteTargetFile = linkArguments.TargetFile.HasRoot ? linkArguments.TargetFile : linkArguments.TargetRootDirectory + linkArguments.TargetFile;
                result.LinkDependencies.Add(absoluteTargetFile);
                break;
            }

            case BuildTargetType.DynamicLibrary:
            {
                linkArguments.TargetType = LinkTarget.DynamicLibrary;

                // Add the DLL as a runtime dependency
                var absoluteTargetFile = linkArguments.TargetFile.HasRoot ? linkArguments.TargetFile : linkArguments.TargetRootDirectory + linkArguments.TargetFile;
                result.RuntimeDependencies.Add(absoluteTargetFile);

                // Clear out all previous link dependencies and replace with the
                // single implementation library for the DLL
                var absoluteImplementationFile = linkArguments.ImplementationFile.HasRoot ? linkArguments.ImplementationFile : linkArguments.TargetRootDirectory + linkArguments.ImplementationFile;
                result.LinkDependencies.Add(absoluteImplementationFile);

                // Set the targe file
                result.TargetFile = absoluteTargetFile;

                break;
            }

            case BuildTargetType.Executable:
            {
                linkArguments.TargetType = LinkTarget.Executable;

                // Add the Executable as a runtime dependency
                var absoluteTargetFile = linkArguments.TargetFile.HasRoot ? linkArguments.TargetFile : linkArguments.TargetRootDirectory + linkArguments.TargetFile;
                result.RuntimeDependencies.Add(absoluteTargetFile);

                // All link dependencies stop here.

                // Set the targe file
                result.TargetFile = absoluteTargetFile;
                break;
            }

            case BuildTargetType.WindowsApplication:
            {
                linkArguments.TargetType = LinkTarget.WindowsApplication;

                // Add the Executable as a runtime dependency
                var absoluteTargetFile = linkArguments.TargetFile.HasRoot ? linkArguments.TargetFile : linkArguments.TargetRootDirectory + linkArguments.TargetFile;
                result.RuntimeDependencies.Add(absoluteTargetFile);

                // All link dependencies stop here.

                // Set the targe file
                result.TargetFile = absoluteTargetFile;
                break;
            }

            default:
            {
                throw new InvalidOperationException("Unknown build target type.");
            }
            }

            // Build up the set of object files
            var objectFiles = new List <Path>();

            // Add the resource file if present
            if (!arguments.ResourceFile.IsEmpty)
            {
                var compiledResourceFile =
                    arguments.ObjectDirectory +
                    new Path(arguments.ResourceFile.GetFileName());
                compiledResourceFile.SetFileExtension(_compiler.ResourceFileExtension);

                objectFiles.Add(compiledResourceFile);
            }

            // Add the partition object files
            foreach (var sourceFile in arguments.ModuleInterfacePartitionSourceFiles)
            {
                var objectFile = arguments.ObjectDirectory + new Path(sourceFile.File.GetFileName());
                objectFile.SetFileExtension(_compiler.ObjectFileExtension);
                objectFiles.Add(objectFile);
            }

            // Add the module interface object file if present
            if (!arguments.ModuleInterfaceSourceFile.IsEmpty)
            {
                var objectFile = arguments.ObjectDirectory + new Path(arguments.ModuleInterfaceSourceFile.GetFileName());
                objectFile.SetFileExtension(_compiler.ObjectFileExtension);
                objectFiles.Add(objectFile);
            }

            // Add the implementation unit object files
            foreach (var sourceFile in arguments.SourceFiles)
            {
                var objectFile = arguments.ObjectDirectory + new Path(sourceFile.GetFileName());
                objectFile.SetFileExtension(_compiler.ObjectFileExtension);
                objectFiles.Add(objectFile);
            }

            linkArguments.ObjectFiles = objectFiles;

            // Perform the link
            buildState.LogTrace(TraceLevel.Information, "Generate Link Operation: " + linkArguments.TargetFile.ToString());
            var linkOperation = _compiler.CreateLinkOperation(linkArguments);

            result.BuildOperations.Add(linkOperation);

            // Pass along the link arguments for internal access
            result.InternalLinkDependencies = new List <Path>(arguments.LinkDependencies);
            foreach (var file in linkArguments.ObjectFiles)
            {
                result.InternalLinkDependencies.Add(file);
            }
        }
Пример #13
0
 public TaskHeaderWriter(IOutput output, IBuildState buildState)
 {
     _output = output;
     _buildState = buildState;
 }
Пример #14
0
 public BuildStateSnapshot(IBuildState toCopy)
 {
     Task = toCopy.Task;
     TaskRegistration = toCopy.TaskRegistration;
     TaskException = toCopy.TaskException;
     TaskWasSkipped = toCopy.TaskWasSkipped;
 }
Пример #15
0
 public CustomBuildTask(IBuildState buildState, IValueFactory factory)
 {
     this.buildState = buildState;
     this.factory    = factory;
 }
Пример #16
0
 public ResolveDependenciesTask(IBuildState buildState, IValueFactory factory)
 {
     this.buildState = buildState;
     this.factory    = factory;
 }
Пример #17
0
        /// <summary>
        /// Compile the module and source files
        /// </summary>
        private void CoreCompile(
            IBuildState buildState,
            BuildArguments arguments,
            Path referenceDirectory,
            BuildResult result)
        {
            // Ensure there are actually files to build
            if (arguments.SourceFiles.Count != 0)
            {
                Path       targetFile;
                Path       referenceTargetFile;
                LinkTarget targetType;
                switch (arguments.TargetType)
                {
                case BuildTargetType.Library:
                    targetType = LinkTarget.Library;
                    targetFile =
                        arguments.BinaryDirectory +
                        new Path(arguments.TargetName + "." + _compiler.DynamicLibraryFileExtension);
                    referenceTargetFile =
                        referenceDirectory +
                        new Path(arguments.TargetName + "." + _compiler.DynamicLibraryFileExtension);

                    // Add the DLL as a runtime dependency
                    result.RuntimeDependencies.Add(arguments.TargetRootDirectory + targetFile);

                    // Link against the reference target
                    result.LinkDependencies.Add(arguments.TargetRootDirectory + referenceTargetFile);

                    break;

                case BuildTargetType.Executable:
                    targetType = LinkTarget.Executable;
                    targetFile =
                        arguments.BinaryDirectory +
                        new Path(arguments.TargetName + "." + _compiler.DynamicLibraryFileExtension);
                    referenceTargetFile =
                        referenceDirectory +
                        new Path(arguments.TargetName + "." + _compiler.DynamicLibraryFileExtension);

                    // Add the Executable as a runtime dependency
                    result.RuntimeDependencies.Add(arguments.TargetRootDirectory + targetFile);

                    // All link dependencies stop here.

                    break;

                case BuildTargetType.Module:
                    targetType = LinkTarget.Module;
                    targetFile =
                        arguments.BinaryDirectory +
                        new Path(arguments.TargetName + "." + _compiler.ModuleFileExtension);
                    referenceTargetFile =
                        referenceDirectory +
                        new Path(arguments.TargetName + "." + _compiler.ModuleFileExtension);

                    // Add the DLL as a runtime dependency
                    result.RuntimeDependencies.Add(arguments.TargetRootDirectory + targetFile);

                    // Link against the reference target
                    result.LinkDependencies.Add(arguments.TargetRootDirectory + referenceTargetFile);

                    break;

                default:
                    throw new InvalidOperationException("Unknown build target type.");
                }

                // Convert the nullable state
                NullableState nullableState;
                switch (arguments.NullableState)
                {
                case BuildNullableState.Disabled:
                    nullableState = NullableState.Disabled;
                    break;

                case BuildNullableState.Enabled:
                    nullableState = NullableState.Enabled;
                    break;

                case BuildNullableState.Warnings:
                    nullableState = NullableState.Warnings;
                    break;

                case BuildNullableState.Annotations:
                    nullableState = NullableState.Annotations;
                    break;

                default:
                    throw new InvalidOperationException("Unknown Nullable State");
                }

                // Setup the shared properties
                var compileArguments = new CompileArguments()
                {
                    Target                  = targetFile,
                    ReferenceTarget         = referenceTargetFile,
                    TargetType              = targetType,
                    SourceRootDirectory     = arguments.SourceRootDirectory,
                    TargetRootDirectory     = arguments.TargetRootDirectory,
                    ObjectDirectory         = arguments.ObjectDirectory,
                    SourceFiles             = arguments.SourceFiles,
                    PreprocessorDefinitions = arguments.PreprocessorDefinitions,
                    GenerateSourceDebugInfo = arguments.GenerateSourceDebugInfo,
                    EnableWarningsAsErrors  = arguments.EnableWarningsAsErrors,
                    DisabledWarnings        = arguments.DisabledWarnings,
                    EnabledWarnings         = arguments.EnabledWarnings,
                    NullableState           = nullableState,
                    CustomProperties        = arguments.CustomProperties,
                    ReferenceLibraries      = arguments.LinkDependencies,
                };

                // Compile all source files as a single call
                var compileOperations = _compiler.CreateCompileOperations(compileArguments);
                foreach (var operation in compileOperations)
                {
                    result.BuildOperations.Add(operation);
                }

                result.TargetFile = arguments.TargetRootDirectory + targetFile;
            }
        }
Пример #18
0
 public RecipeBuildTask(IBuildState buildState, IValueFactory factory)
 {
     this.buildState = buildState;
     this.factory    = factory;
 }