public void FireArrow(Vector3 pos, Quaternion ang, ItemRepresentation itemRep, IBowWeaponItem itemInstance) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(this.arrowPrefab, pos, ang); gameObject.GetComponent <ArrowMovement>().Init(this.arrowSpeed, itemRep, itemInstance, false); this.fireArrowSound.Play(pos, 1f, 2f, 10f); }
public void FireArrow(Vector3 pos, Quaternion ang, ItemRepresentation itemRep, IBowWeaponItem itemInstance) { GameObject obj2 = (GameObject)Object.Instantiate(this.arrowPrefab, pos, ang); obj2.GetComponent <ArrowMovement>().Init(this.arrowSpeed, itemRep, itemInstance, false); this.fireArrowSound.Play(pos, (float)1f, (float)2f, (float)10f); }
public virtual void Local_GetTired(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (!itemInstance.tired && (vm != null)) { vm.CrossFade("tiredloop", 5f); } }
public virtual void Local_CancelArrow(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (vm != null) { vm.CrossFade("cancelarrow", 0.15f); } this.MakeReadyIn(itemInstance, base.fireRate * 3f); this.cancelArrowSound.PlayLocal(Camera.main.transform, Vector3.zero, 1f, 1f, 3f, 20f, 0); }
public virtual void Local_ReadyArrow(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (vm != null) { vm.Play("drawarrow", PlayMode.StopSameLayer); } itemInstance.completeDrawTime = Time.time + this.drawLength; this.drawArrowSound.PlayLocal(Camera.main.transform, Vector3.zero, 1f, 1f, 3f, 20f, 0); }
public void Init(float arrowSpeed, ItemRepresentation itemRep, IBowWeaponItem itemInstance, bool firedLocal) { this.speedPerSec = arrowSpeed; if ((itemRep != null) && (itemInstance != null)) { this._myBow = itemRep; this._myItemInstance = itemInstance; } }
public void Init(float arrowSpeed, ItemRepresentation itemRep, IBowWeaponItem itemInstance, bool firedLocal) { this.speedPerSec = arrowSpeed; if (itemRep != null && itemInstance != null) { this._myBow = itemRep; this._myItemInstance = itemInstance; } }
public BowShootEvent(BowWeaponDataBlock bw, ItemRepresentation ir, uLink.NetworkMessageInfo ui, IBowWeaponItem ibw) { TakeDamage local = ibw.inventory.GetLocal <TakeDamage>(); _player = Fougerite.Server.Cache[local.GetComponent <Character>().netUser.userID]; _bw = bw; _ibw = ibw; _ir = ir; _unmi = ui; }
public virtual void Local_FireArrow(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (vm != null) { vm.Play("fire_1", PlayMode.StopSameLayer); } this.MakeReadyIn(itemInstance, base.fireRate); Character character = itemInstance.character; if (character != null) { Ray eyesRay = character.eyesRay; Vector3 eyesOrigin = character.eyesOrigin; this.FireArrow(eyesOrigin, character.eyesRotation, itemRep, itemInstance); BitStream stream = new BitStream(false); stream.WriteVector3(eyesOrigin); stream.WriteQuaternion(character.eyesRotation); itemRep.ActionStream(1, RPCMode.Server, stream); } }
public virtual void Local_FireArrow(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (vm) { vm.Play("fire_1", PlayMode.StopSameLayer); } this.MakeReadyIn(itemInstance, this.fireRate); Character character = itemInstance.character; if (character == null) { return; } Ray ray = character.eyesRay; Vector3 vector3 = character.eyesOrigin; this.FireArrow(vector3, character.eyesRotation, itemRep, itemInstance); uLink.BitStream bitStream = new uLink.BitStream(false); bitStream.WriteVector3(vector3); bitStream.WriteQuaternion(character.eyesRotation); itemRep.ActionStream(1, uLink.RPCMode.Server, bitStream); }
public void RemoveArrow() { IBowWeaponItem.RemoveArrowInFlight(); }
public void ArrowReportHit(IDMain hitMain, ArrowMovement arrow, ItemRepresentation itemRepresentation, IBowWeaponItem itemInstance) { if (hitMain != null) { TakeDamage component = hitMain.GetComponent <TakeDamage>(); if (component != null) { BitStream stream = new BitStream(false); stream.Write <NetEntityID>(NetEntityID.Get((MonoBehaviour)hitMain), new object[0]); stream.Write <Vector3>(hitMain.transform.position, new object[0]); itemRepresentation.ActionStream(2, RPCMode.Server, stream); Character shooterOrNull = itemInstance.character; if ((component != null) && component.ShouldPlayHitNotification()) { this.PlayHitNotification(arrow.transform.position, shooterOrNull); } } } }
public virtual void MakeReadyIn(IBowWeaponItem itemInstance, float delay) { itemInstance.MakeReadyIn(delay); }
public void ArrowReportHit(IDMain hitMain, ArrowMovement arrow, ItemRepresentation itemRepresentation, IBowWeaponItem itemInstance) { if (!hitMain) { return; } TakeDamage component = hitMain.GetComponent <TakeDamage>(); if (!component) { return; } uLink.BitStream bitStream = new uLink.BitStream(false); bitStream.Write <NetEntityID>(NetEntityID.Get(hitMain), new object[0]); bitStream.Write <Vector3>(hitMain.transform.position, new object[0]); itemRepresentation.ActionStream(2, uLink.RPCMode.Server, bitStream); Character character = itemInstance.character; if (component && component.ShouldPlayHitNotification()) { this.PlayHitNotification(arrow.transform.position, character); } }