Пример #1
0
        public void SelectBones_InvokeEventOnBoneSelection()
        {
            var bone1 = Substitute.For <BoneCache>();
            var bone2 = Substitute.For <BoneCache>();

            bone1.name = "test_name";
            var treeViewList = new List <TreeViewItem>()
            {
                new TreeViewItemBase <BoneCache>(bone1.GetInstanceID(), 0, "test", bone1),
                new TreeViewItemBase <BoneCache>(bone2.GetInstanceID(), 0, "test", bone2)
            };

            treeViewList[0].AddChild(treeViewList[1]);
            bool        eventCalled = false;
            UnityAction callback    = () =>
            {
                eventCalled = true;
            };

            m_EventSystem.boneSelectionChanged.AddListener(callback);
            BoneCache[] bones = null;
            m_Model.SelectBones(Arg.Do <BoneCache[]>(x => bones = x));
            m_Controller.SelectBones(new[] { bone1.GetInstanceID() }, treeViewList);
            m_EventSystem.boneSelectionChanged.RemoveListener(callback);

            Assert.IsTrue(eventCalled);
            Assert.AreEqual(1, bones.Length);
        }
Пример #2
0
        public void SelectBones(IList <int> selectedIds, IList <TreeViewItem> items)
        {
            var selectedBones = items.Where(x => selectedIds.Contains(x.id)).Select(y => ((TreeViewItemBase <BoneCache>)y).customData).ToArray();

            using (m_Model.UndoScope(TextContent.boneSelection))
            {
                m_Model.SelectBones(selectedBones);
                m_SkinningEvents.boneSelectionChanged.Invoke();
            }
        }