private void Awake() { _render = GetComponent <SpriteRenderer>(); _render.enabled = false; _blockObjectChecking = new BlockOverHoneyChecking(); _borderDisplay = new DynamicBorder(this, dataDynamicBorder, CheckTypeDynamicBorder); }
public TaskLevel(DataTask dataTask, TaskDisplay taskDisplayer) { this._taskDisplayer = taskDisplayer; taskDisplayer.SetInfo(dataTask); _taskChecking = TaskCheckingInitializer.GetTaskCheking(dataTask.TypeTask); _countTask = dataTask.Count; }