public WorldBlockersController(ISceneHandler sceneHandler, IBlockerHandler blockerHandler, DCLCharacterPosition characterPosition) { this.blockerHandler = blockerHandler; this.sceneHandler = sceneHandler; this.characterPosition = characterPosition; blockersParent = new GameObject("WorldBlockers").transform; blockersParent.position = Vector3.zero; characterPosition.OnPrecisionAdjust += OnWorldReposition; }
protected void SetUp() { sceneHandler = new FakeSceneHandler(); blockerHandler = new BlockerHandler(new DCLCharacterPosition()); blockersParent = new GameObject(); }