public BlendTree_PoseItemForBlend(IBlendTree poseNode, Func <float> blendTimeFunc) { PoseNode = poseNode; EvaluateBlendTimeFunc = blendTimeFunc; }
public BlendTree_PoseItemForBlend(IBlendTree poseNode, float blendTime) { PoseNode = poseNode; mBlendTime = blendTime; }