private void Awake() { #if USE_SHAPER_2D_LIBRARY draw2D = new Draw2DShaperImpl(); #else draw2D = new Draw2DDummyImpl(); Debug.LogWarning("The USE_SHAPER_2D_LIBRARY preprocessor flag is not set. You will have NO game-generated 2D graphics! If you want game-generated 2D graphics, see README. If this is intentional, you can also just remove this error message :)"); #endif bitmapFont = draw2D.CreateBitmapFont(bitmapFontXml, bitmapFontImage); Util.FindIfNotSet(this, ref engine); Util.FindIfNotSet(this, ref imageSystem); Util.FindIfNotSet(this, ref imageLoader); }
public void DrawText(string text, float x, float y, float rotationDegs, float worldSizePixels, Color color, IBitmapFont2D font) { guiStyle.normal.textColor = color; GUI.Label(new Rect(x, y, Screen.width, Screen.height), text, guiStyle); }
public void DrawText(string text, float x, float y, float rotationDegs, float worldSizePixels, Color color, IBitmapFont2D font) { Drawing2D.DrawText(text, x, y, rotationDegs, worldSizePixels, color, ((BitmapFontImpl)font).bitmapFont); }