public GroundOverlayLogic( Context context, IBitmapDescriptorFactory bitmapDescriptorFactory) { _context = context; _bitmapDescriptorFactory = bitmapDescriptorFactory; }
public PinLogic( Context context, IBitmapDescriptorFactory bitmapDescriptorFactory, Action <Pin, MarkerOptions> onMarkerCreating, Action <Pin, Marker> onMarkerCreated, Action <Pin, Marker> onMarkerDeleting, Action <Pin, Marker> onMarkerDeleted) { _bitmapDescriptorFactory = bitmapDescriptorFactory; _context = context; _onMarkerCreating = onMarkerCreating; _onMarkerCreated = onMarkerCreated; _onMarkerDeleting = onMarkerDeleting; _onMarkerDeleted = onMarkerDeleted; }
public ClusterLogic( Context context, IBitmapDescriptorFactory bitmapDescriptorFactory, Action <Pin, MarkerOptions> onMarkerCreating, Action <Pin, ClusteredMarker> onMarkerCreated, Action <Pin, ClusteredMarker> onMarkerDeleting, Action <Pin, ClusteredMarker> onMarkerDeleted) { this.bitmapDescriptorFactory = bitmapDescriptorFactory; this.context = context; this.onMarkerCreating = onMarkerCreating; this.onMarkerCreated = onMarkerCreated; this.onMarkerDeleting = onMarkerDeleting; this.onMarkerDeleted = onMarkerDeleted; }
public ClusterLogic(Context context, IBitmapDescriptorFactory bitmapDescriptorFactory) { this.bitmapDescriptorFactory = bitmapDescriptorFactory; this.context = context; }
public GroundOverlayLogic(IBitmapDescriptorFactory bitmapDescriptorFactory) { _bitmapDescriptorFactory = bitmapDescriptorFactory; }