public GroundOverlayLogic(
     Context context,
     IBitmapDescriptorFactory bitmapDescriptorFactory)
 {
     _context = context;
     _bitmapDescriptorFactory = bitmapDescriptorFactory;
 }
 public PinLogic(
     Context context,
     IBitmapDescriptorFactory bitmapDescriptorFactory,
     Action <Pin, MarkerOptions> onMarkerCreating,
     Action <Pin, Marker> onMarkerCreated,
     Action <Pin, Marker> onMarkerDeleting,
     Action <Pin, Marker> onMarkerDeleted)
 {
     _bitmapDescriptorFactory = bitmapDescriptorFactory;
     _context          = context;
     _onMarkerCreating = onMarkerCreating;
     _onMarkerCreated  = onMarkerCreated;
     _onMarkerDeleting = onMarkerDeleting;
     _onMarkerDeleted  = onMarkerDeleted;
 }
Пример #3
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 public ClusterLogic(
     Context context,
     IBitmapDescriptorFactory bitmapDescriptorFactory,
     Action <Pin, MarkerOptions> onMarkerCreating,
     Action <Pin, ClusteredMarker> onMarkerCreated,
     Action <Pin, ClusteredMarker> onMarkerDeleting,
     Action <Pin, ClusteredMarker> onMarkerDeleted)
 {
     this.bitmapDescriptorFactory = bitmapDescriptorFactory;
     this.context          = context;
     this.onMarkerCreating = onMarkerCreating;
     this.onMarkerCreated  = onMarkerCreated;
     this.onMarkerDeleting = onMarkerDeleting;
     this.onMarkerDeleted  = onMarkerDeleted;
 }
Пример #4
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 public ClusterLogic(Context context, IBitmapDescriptorFactory bitmapDescriptorFactory)
 {
     this.bitmapDescriptorFactory = bitmapDescriptorFactory;
     this.context = context;
 }
 public GroundOverlayLogic(IBitmapDescriptorFactory bitmapDescriptorFactory)
 {
     _bitmapDescriptorFactory = bitmapDescriptorFactory;
 }