/// <summary> /// Unlocks the previously locked data /// </summary> /// <remarks> /// This will unlock the data, and in some platforms write the data back to the image. You must /// call this method before using the bitmap again. /// </remarks> /// <param name="bitmapData">The data previously locked via the <see cref="Lock"/> method</param> public void Unlock(BitmapData bitmapData) { handler.Unlock(bitmapData); }