Пример #1
0
 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
 }
Пример #2
0
 public AbilityService(INWScript script,
                       IDataService data,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect,
                       IPlayerStatService playerStat,
                       IItemService item)
 {
     _                = script;
     _data            = data;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
     _playerStat      = playerStat;
     _item            = item;
 }
Пример #3
0
 public AggroTargetBySight(INWScript script,
                           IEnmityService enmity,
                           IBiowarePosition biowarePos)
 {
     _           = script;
     _enmity     = enmity;
     _biowarePos = biowarePos;
 }
Пример #4
0
 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
 }
Пример #5
0
 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer,
                    IRandomService random,
                    IBiowareXP2 biowareXP2)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _random          = random;
     _biowareXP2      = biowareXP2;
 }
Пример #6
0
 public ResourceScanner(
     INWScript script,
     ISpawnService spawn,
     IRandomService random,
     IPerkService perk,
     IResourceService resource,
     ISkillService skill,
     IDurabilityService durability,
     IBiowarePosition biowarePosition)
 {
     _                = script;
     _spawn           = spawn;
     _random          = random;
     _perk            = perk;
     _resource        = resource;
     _skill           = skill;
     _durability      = durability;
     _biowarePosition = biowarePosition;
 }
Пример #7
0
 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
 }