Пример #1
0
        public void Remove(object obj)
        {
            Debug.Assert(obj != null, "obj为null");

            if (obj == null)
            {
                return;
            }

            if (_currentCodon == null)
            {
                return;
            }

            IBindingListEx bindingList = GetBindingList(_currentCodon);

            if (bindingList == null)
            {
                return;
            }

            Debug.Assert(bindingList.Contains(obj), "_bindingList中没有指定对象");

            if (bindingList.Contains(obj) == false)
            {
                return;
            }

            if (_currentCodon.Compatible(obj))
            {
                bindingList.Remove(obj);
            }
        }
Пример #2
0
        public void Remove <T>(Filter <T> filter) where T : class
        {
            Debug.Assert(filter != null, "Filter 为 null");

            if (filter == null)
            {
                return;
            }

            if (_currentCodon == null)
            {
                return;
            }

            IBindingListEx bindingList = GetBindingList(_currentCodon);

            if (bindingList == null || bindingList.Count == 0)
            {
                return;
            }

            Type tType = typeof(T);

            if (_currentCodon.UpwardCompatible(tType) == false &&
                _currentCodon.Compatible(tType) == false)
            {
                return;
            }

            List <object> willbeDelete = new List <object>();

            for (int i = 0; i < bindingList.Count; i++)
            {
                object obj = bindingList[i];

                //在使用复合 codon 时,BindingList 中会存在多种不同类型的对象
                //所以必须先判断对象是否是泛型参数类型的向下兼容类型
                if (Compatible(tType, obj.GetType()) && filter((T)obj))
                {
                    willbeDelete.Add(obj);
                }
            }

            foreach (var item in willbeDelete)
            {
                bindingList.Remove(item);
            }
        }
Пример #3
0
        /// <summary>
        /// 把目标对象移动到另一个对象之后
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="sourceFilter"></param>
        /// <param name="targetFilter"></param>
        public void MoveAfter <T>(Filter <T> sourceFilter, Filter <T> targetFilter) where T : class
        {
            object sourceObj, targetObj;

            GetMoveObject <T>(sourceFilter, targetFilter, out sourceObj, out targetObj);

            //Debug.Assert(sourceObj != null && targetObj != null, "指定的对象为null");

            if (sourceObj == null && targetObj == null)
            {
                return;
            }

            Debug.Assert(sourceObj != targetObj, "指定的两个对象是同一个对象");

            if (sourceObj == targetObj)
            {
                return;
            }

            if (_currentCodon == null)
            {
                return;
            }

            IBindingListEx bindingList = GetBindingList(_currentCodon);

            int sourceIndex = bindingList.IndexOf(sourceObj);
            int targetIndex = bindingList.IndexOf(targetObj);

            //如果targetObj刚好在beforeObj之后,就无需移动了
            if (sourceIndex - targetIndex == 1)
            {
                return;
            }

            bindingList.Remove(sourceObj);
            //要重新 IndexOf(beforeObj) ,因为targetObj被remove之后,beforeObj的下标就可能被改变了
            bindingList.Insert(bindingList.IndexOf(targetObj) + 1, sourceObj);
        }