public void HunterWins(IBehemoth behemoth) { if (behemoth.health < 0) { Console.WriteLine("Brutal kill!"); } Console.WriteLine($"YOU HAVE WON! Hunter slained {behemoth.BehemothType}"); }
public void Attack(Hunter hunter, IBehemoth behemoth) { while (hunter.health > 0 && behemoth.health > 0) { Console.WriteLine("Pick 1-4 options: \n 1 - Meele Weapon Attack\n 2 - Range Weapon\n 3 - Desperate Meele Attack \n 4 - Desperate Range Attack "); string pick = Console.ReadLine(); if (pick == "") { Console.WriteLine("Enter options from 1 - 4: "); } else { switch (pick) { case "1": hunter.MeleeWeaponAttack(meeleWeapon, behemoth.BehemothType); behemoth.health -= 20; HuntStatus(hunter, behemoth); break; case "2": behemoth.BehemothBreath(); hunter.RangeWeaponMiss(rangeWeapon, behemoth.BehemothType); hunter.health -= 10; HuntStatus(hunter, behemoth); break; case "3": behemoth.BehemothStomp(); hunter.MeleeWeaponMiss(meeleWeapon, behemoth.BehemothType); hunter.health -= 15; HuntStatus(hunter, behemoth); break; case "4": hunter.RangeWeaponAttack(rangeWeapon, behemoth.BehemothType); behemoth.health -= 30; behemoth.BehemothStomp(); hunter.health -= 15; HuntStatus(hunter, behemoth); break; default: Console.WriteLine("Enter options from 1 - 4: "); break; } } } }
public void HuntResult(Hunter hunter, IBehemoth behemoth) { if (hunter.health <= 0 && behemoth.health <= 0) { Console.WriteLine($"Hunter and Behemoth died of injuries!"); } else if (hunter.health <= 0) { BehemothWins(hunter); } else { HunterWins(behemoth); } }
static void Main(string[] args) { IMeleeWeapon MeleeWeapon = Generator.MeleeWeapon(); IRangeWeapon RangeWeapon = Generator.RangeWeapon(); // Constructor DI Hunter hunter = Generator.MakeHunter(MeleeWeapon, RangeWeapon); GearUp gearUp = Generator.ReadyGearUp(); gearUp.HuntGearUp(); IBehemoth behemoth = Generator.MakeBehemoth(gearUp.behemothType); IHunt Hunt = Generator.Hunt(gearUp.meleeWeapon, gearUp.rangeWeapon); Hunt.Attack(hunter, behemoth); Hunt.HuntResult(hunter, behemoth); Console.ReadKey(); }
static void Main() { IMeleeWeapon MeleeWeapon = Generator.MeleeWeapon(); IRangeWeapon RangeWeapon = Generator.RangeWeapon(); Hunter hunter = Generator.MakeHunter(); GearUp gearUp = Generator.ReadyGearUp(); gearUp.HuntGearUp(); // Method DI hunter.EquipMeleeWeapon(new MeleeWeapon()); hunter.EquipRangeWeapon(new RangeWeapon()); IBehemoth behemoth = Generator.MakeBehemoth(gearUp.behemothType); IHunt Hunt = Generator.Hunt(gearUp.meeleWeapon, gearUp.rangeWeapon); Hunt.Attack(hunter, behemoth); Hunt.HuntResult(hunter, behemoth); Console.ReadKey(); }
public void HuntStatus(Hunter hunter, IBehemoth behemoth) { Console.WriteLine($"|Hunter HP: {hunter.health} using meele weapon: {meeleWeapon}\n& range weapon: {rangeWeapon} \n|Behemoth HP: {behemoth.health}"); }