//constructor public Beetle(PyramidPanic game, Vector2 position) { this.game = game; this.position = position; this.texture = game.Content.Load<Texture2D>(@"Scorpion/Beetle"); this.walkUp = new WalkUp(this); this.walkDown = new WalkDown(this); this.state = walkUp; }
public Beetle(IWorld world, Point location, IListener <IGameObject> listener) : base(world, location, listener, new Point(32, 32), 32) { state = new BeetleStates.Normal(this); UpdateSprite(); }