/// <summary>
        /// Проверка валидности состояния улья.
        /// </summary>
        /// <param name="state">Состояние улья.</param>
        public static void Validate(this IBeehiveState state)
        {
            if (state.BeesTotalCount != (state.WorkerBeesCount + state.QueensCount + state.GuardsCount))
            {
                throw new ValidationException("Общее количество пчёл несовпадает с суммой количеств пчёл разных видов.");
            }

            if (state.BeesInsideCount < (state.QueensCount + state.GuardsCount))
            {
                throw new ValidationException("Количество пчёл внутри улья подразумевает, что снаружи находятся не только рабочие пчёлы.");
            }

            if (state.BeesInsideCount > state.BeesTotalCount)
            {
                throw new ValidationException("Количество пчёл внутри улья больше, чем количество пчёл вообще.");
            }

            if (state.BeesInsideCount < 0 ||
                state.BeesTotalCount < 0 ||
                state.GuardsCount < 0 ||
                state.QueensCount < 0 ||
                state.WorkerBeesCount < 0 ||
                state.BeehiveNumber < 0 ||
                state.HoneyCount < 0)
            {
                throw new ValidationException("Ни одно из значений не может быть < 0.");
            }
        }
Пример #2
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 /// <summary>
 /// Инициализировать свойства для реализации интерфейса IBeehiveState.
 /// </summary>
 /// <param name="state">Состояние улья.</param>
 private void InitializeBeehiveStateProperties(IBeehiveState state)
 {
     this.BeehiveNumber   = state.BeehiveNumber;
     this.GuardsCount     = state.GuardsCount;
     this.QueensCount     = state.QueensCount;
     this.WorkerBeesCount = state.WorkerBeesCount;
     this.BeesInsideCount = state.BeesInsideCount;
     this.HoneyCount      = state.HoneyCount;
 }
Пример #3
0
 /// <summary>
 /// Создать потокобезопасное изменяемое состояние улья.
 /// </summary>
 /// <param name="baseBeehiveState">Исходные данные состояния улья.</param>
 public BeehiveStateThreadSafe(IBeehiveState baseBeehiveState)
 {
     this.BeehiveNumber   = baseBeehiveState.BeehiveNumber;
     this.honeyCount      = baseBeehiveState.HoneyCount;
     this.beesInsideCount = baseBeehiveState.BeesInsideCount;
     this.workerBeesCount = baseBeehiveState.WorkerBeesCount;
     this.queensCount     = baseBeehiveState.QueensCount;
     this.guardsCount     = baseBeehiveState.GuardsCount;
 }
Пример #4
0
        /// <summary>
        /// Создать улей, запустить его на 5 секунд, и остановить.
        /// </summary>
        /// <param name="initialState">Изначальное состояние улья.</param>
        /// <returns>Состояние отработавшего улья.</returns>
        private IBeehiveState LaunchBeehiveForFiveSeconds(IBeehiveState initialState)
        {
            BeeWorkflowBeehive beehive = new BeeWorkflowBeehive();

            beehive.Start(initialState);
            Task.Delay(5000).GetAwaiter().GetResult();
            IBeehiveState state = beehive.Stop();

            state.Validate();
            return(state);
        }
Пример #5
0
        /// <summary>
        /// Создать улей, и запустить его, как будто он работал
        /// в течение часа.
        /// </summary>
        /// <param name="state">Состояние улья.</param>
        /// <param name="checkForEveryIteration">Проверка на каждой итерации.</param>
        /// <returns>Улей, отработавший час и остановленный.</returns>
        private MathBeehive CreateBeehiveWorkedForHour(
            IBeehiveState state,
            Action <MathBeehive> checkForEveryIteration = null)
        {
            MathBeehive beehive = new MathBeehive(state);

            for (int i = 0; i < this.GetIterationsInHour(beehive); i++)
            {
                checkForEveryIteration?.Invoke(beehive);
                beehive.SingleIteration();
            }

            beehive.Validate();

            return(beehive);
        }
Пример #6
0
        public void BeeWorkflowBeehive_BeesCountStable()
        {
            IBeehiveState initialState = new BeehiveXmlState
            {
                HoneyCount      = 0,
                BeesTotalCount  = 10000,
                BeesInsideCount = 10000,
                WorkerBeesCount = 9000,
                QueensCount     = 0,
                GuardsCount     = 1000
            };

            IBeehiveState newState = this.LaunchBeehiveForFiveSeconds(initialState);

            Assert.AreEqual(initialState.BeesTotalCount, newState.BeesTotalCount);
        }
Пример #7
0
        /// <summary>
        /// Создать улей, работающий на основе итерационных
        /// математических вычислений.
        /// </summary>
        /// <param name="state"></param>
        public MathBeehive(
            IBeehiveState state)
        {
            state.Validate();

            IApiaryBalance balance = ServiceLocator.Instance.GetService <IApiaryBalance>();

            this.InitializeBeehiveStateProperties(state);

            this.waitingForWork  = state.BeesInsideCount - state.QueensCount - state.GuardsCount;
            this.waitingForCheck = state.WorkerBeesCount - waitingForWork;

            this.InitializeOperationTimes(balance);
            this.InitializeIntervals();
            this.ValidateIntervals();
            this.InitializeQueues();
            this.InitializeQueueRatios();
        }
        /// <summary>
        /// "Запустить" улей.
        /// </summary>
        /// <param name="state">Исходное состояние улья.</param>
        public void Start(IBeehiveState state)
        {
            state.Validate();

            if (this.isWorking)
            {
                throw new InvalidOperationException(
                          "Улей нельзя запустить, если он уже работает.");
            }

            this.isWorking = true;

            this.allBees        = new ConcurrentQueue <IBee>();
            this.state          = new BeehiveStateThreadSafe(state);
            this.guardPostQueue = new GuardPostQueue();
            this.acceptedList   = new GuardPostAcceptedList();

            this.StartWork();
        }
Пример #9
0
        public void BeeWorkflowBeehive_CorrectGuardsLimitation()
        {
            IBeehiveState initialState = new BeehiveXmlState
            {
                HoneyCount      = 0,
                BeesTotalCount  = 10000,
                BeesInsideCount = 10000,
                WorkerBeesCount = 9900,
                QueensCount     = 0,
                GuardsCount     = 100
            };

            IBeehiveState newState = this.LaunchBeehiveForFiveSeconds(initialState);

            int expectedHoney = this.ChecksFromOneGuardPerFiveSeconds
                                * initialState.GuardsCount;

            Assert.IsTrue(Math.Abs(expectedHoney - newState.HoneyCount)
                          <= expectedHoney * BeeWorkflowBeehiveTests.Inaccuracy);
        }
Пример #10
0
        public void BeeWorkflowBeehive_CorrectBeeProducing()
        {
            IBeehiveState initialState = new BeehiveXmlState
            {
                HoneyCount      = 0,
                BeesTotalCount  = 1000,
                BeesInsideCount = 1000,
                WorkerBeesCount = 0,
                QueensCount     = 1000,
                GuardsCount     = 0
            };

            IBeehiveState newState = this.LaunchBeehiveForFiveSeconds(initialState);

            int expectedNewBees = this.ChildrenFromOneQueenPerFiveSeconds
                                  * initialState.QueensCount;

            Assert.IsTrue(Math.Abs(expectedNewBees - newState.BeesTotalCount)
                          <= expectedNewBees * BeeWorkflowBeehiveTests.Inaccuracy);
        }
Пример #11
0
        public void BeeWorkflowBeehive_CorrectHoneyHarvesting()
        {
            IBeehiveState initialState = new BeehiveXmlState
            {
                HoneyCount      = 0,
                BeesTotalCount  = 5000,
                BeesInsideCount = 5000,
                WorkerBeesCount = 1000,
                QueensCount     = 0,
                GuardsCount     = 4000
            };

            IBeehiveState newState = this.LaunchBeehiveForFiveSeconds(initialState);

            int expectedHoney = this.HoneyPerFiveSecondsFromOneBee
                                * initialState.WorkerBeesCount;

            Assert.IsTrue(Math.Abs(expectedHoney - newState.HoneyCount)
                          <= expectedHoney * BeeWorkflowBeehiveTests.Inaccuracy);
        }
Пример #12
0
        public void BeeWorkflowBeehive_OutsideWorkersNormalStartTheirWork()
        {
            IBeehiveState initialState = new BeehiveXmlState
            {
                HoneyCount      = 500,
                BeesTotalCount  = 1900,
                BeesInsideCount = 1000,
                WorkerBeesCount = 900,
                QueensCount     = 0,
                GuardsCount     = 1000
            };

            IBeehiveState newState = this.LaunchBeehiveForFiveSeconds(initialState);

            long expectedHoney = this.HoneyPerFiveSecondsFromOneBee
                                 * initialState.WorkerBeesCount
                                 + initialState.HoneyCount;

            Assert.IsTrue(Math.Abs(expectedHoney - newState.HoneyCount)
                          <= expectedHoney * BeeWorkflowBeehiveTests.Inaccuracy);
        }
Пример #13
0
 /// <summary>
 /// Создать модель представления улья.
 /// </summary>
 /// <param name="state">Состояние улья.</param>
 public BeehiveVM(IBeehiveState state)
 {
     this.state = state;
     Task.Factory.StartNew(PermanentChangePropertiesAsync);
 }