public Vector3 GetSpawnPosition(CharacterRefreshPO characterRefreshPO) { string name = characterRefreshPO.CricleName; IBattleScene battleScene = ioo.battleScene; if (battleScene == null) { return(Vector3.zero); } return(battleScene.GetCirclePositionByName(name)); }
public CheckPullWaterBattleSceneObserver(IBattleScene battleScene) { mBattleScene = battleScene; }