Пример #1
0
 //Update enemy UI in battle (updates health/energy)
 private void UpdateEnemyBar(bool[] alive, GameObject UI, int index)
 {
     if (alive[index])
     {
         if (UI.activeSelf)
         {
             //Update Bar
             IBattle enemyScript = player.GetComponent <PlayerManager>().currentBattleArea.GetEnemyScripts()[index];
             if (enemyScript)
             {
                 enemyHealthBarImages[index].GetComponent <Image>().fillAmount = enemyScript.GetHealth() / enemyScript.MAX_HEALTH;
                 enemyEnergyBarImages[index].GetComponent <Image>().fillAmount = enemyScript.GetEnergy() / enemyScript.MAX_ENERGY;
                 enemyHealthBarText[index].GetComponent <Text>().text          = Mathf.Ceil(enemyScript.GetHealth()).ToString();
                 enemyEnergyBarText[index].GetComponent <Text>().text          = Mathf.Ceil(enemyScript.GetEnergy()).ToString();
             }
         }
         else
         {
             UI.SetActive(true);
         }
     }
     else
     {
         if (UI.activeSelf)
         {
             UI.SetActive(false);
         }
     }
 }