//Query the map for all the tracking layers in it private IEnumLayer GetAllTrackingLayers() { IEnumLayer eLayers = null; try { IBasicMap basicMap = null; IUID uidTemoralLayer = new UIDClass(); uidTemoralLayer.Value = TEMPORALLAYERCLSID; if (m_hookHelper != null) { basicMap = m_hookHelper.FocusMap as IBasicMap; } else if (m_globeHookHelper != null) { basicMap = m_globeHookHelper.Globe as IBasicMap; } //This call throws an E_FAIL exception if the map has no layers, caught below if (basicMap != null) { eLayers = basicMap.get_Layers((UID)uidTemoralLayer, true); } } catch { } return(eLayers); }
public static IFeatureLayer FindFeatureLayerByFCName(IBasicMap pMap, string fcName, bool checkEdit) { string str = fcName.ToLower(); UID uid = new UID { Value = "{6CA416B1-E160-11D2-9F4E-00C04F6BC78E}" }; IEnumLayer layer = pMap.get_Layers(uid, true); layer.Reset(); for (ILayer layer2 = layer.Next(); layer2 != null; layer2 = layer.Next()) { if (layer2 is IFeatureLayer) { string[] strArray = ((layer2 as IFeatureLayer).FeatureClass as IDataset).Name.Split(new char[] { '.' }); if (strArray[strArray.Length - 1].ToLower() == str) { if (!checkEdit) { return(layer2 as IFeatureLayer); } IWorkspaceEdit workspace = ((layer2 as IFeatureLayer).FeatureClass as IDataset).Workspace as IWorkspaceEdit; if (workspace.IsBeingEdited()) { return(layer2 as IFeatureLayer); } } } } return(null); }
public static bool LayerIsExist(IBasicMap ibasicMap_0, ILayer ilayer_0) { IEnumLayer layer = ibasicMap_0.get_Layers(null, true); layer.Reset(); for (ILayer layer2 = layer.Next(); layer2 != null; layer2 = layer.Next()) { if (layer2 == ilayer_0) { return(true); } } return(false); }
public static IEnumLayer GetMapLayers(ISceneGraph isceneGraph_0) { IBasicMap basicMap = isceneGraph_0.Scene as IBasicMap; IEnumLayer result; if (basicMap.LayerCount == 0) { result = null; } else { result = basicMap.get_Layers(null, true); } return(result); }
public static ILayer GetFeatureLayer(ref IBasicMap ibasicMap_0, ref string string_0) { ILayer result; if (ibasicMap_0.LayerCount > 0) { IEnumLayer enumLayer = ibasicMap_0.get_Layers(null, true); enumLayer.Reset(); for (ILayer layer = enumLayer.Next(); layer != null; layer = enumLayer.Next()) { if (layer.Name == string_0 && layer is IFeatureLayer && layer.Valid) { result = layer; return(result); } } } result = null; return(result); }
public static ILayer GetLayerByName(ISceneGraph isceneGraph_0, string string_0) { IBasicMap basicMap = isceneGraph_0.Scene as IBasicMap; ILayer result; if (basicMap.LayerCount > 0) { IEnumLayer enumLayer = basicMap.get_Layers(null, true); enumLayer.Reset(); for (ILayer layer = enumLayer.Next(); layer != null; layer = enumLayer.Next()) { if (layer.Name.ToUpper() == string_0.ToUpper()) { ILayer layer2 = layer; result = layer2; return(result); } } } result = null; return(result); }