Пример #1
0
        public string AddBaseInfo(Material_Info materialInfo)
        {
            UnityContainerHelper UnityContainerHelper = new UnityContainerHelper();
            IBaseBll             baseBll        = UnityContainerHelper.Server <IBaseBll>();
            ITypeBll             typeBll        = UnityContainerHelper.Server <ITypeBll>();
            ICompanyBll          companyBll     = UnityContainerHelper.Server <ICompanyBll>();
            IBaseTypeBll         baseTypeBll    = UnityContainerHelper.Server <IBaseTypeBll>();
            IBaseCompanyBll      baseCompanyBll = UnityContainerHelper.Server <IBaseCompanyBll>();

            bool baseIsNull    = true;
            bool typeIsNull    = true;
            bool companyIsNull = true;

            if (baseBll.Find(materialInfo.Material_Id) == null)
            {
                baseIsNull = false;
                baseBll.AddEntities(new List <Material_Base>()
                {
                    new Material_Base()
                    {
                        Material_Id     = materialInfo.Material_Id,
                        Material_Name   = materialInfo.Material_Name,
                        Material_Image  = materialInfo.Material_Image,
                        Material_Remark = materialInfo.Material_Remark
                    }
                });
            }

            if (baseCompanyBll.Find(companyBll.GetEntity(m => m.Company_Name == materialInfo.Company_Name).Company_Id,
                                    materialInfo.Material_Id) == null)
            {
                companyIsNull = false;
                baseCompanyBll.AddEntities(new List <Material_Base_Company>()
                {
                    new Material_Base_Company()
                    {
                        Material_Id         = materialInfo.Material_Id,
                        Company_Id          = companyBll.GetEntity(m => m.Company_Name == materialInfo.Company_Name).Company_Id,
                        Material_Count      = materialInfo.Material_Count,
                        Material_CountUnit  = materialInfo.Material_CountUnit,
                        Material_Size       = materialInfo.Material_Size,
                        Material_UnitWeight = materialInfo.Material_Size,
                        Material_Price      = materialInfo.Material_Price,
                        Material_RemainCont = materialInfo.Material_RemainCont,
                    }
                });
            }

            if (baseTypeBll.Find(typeBll.GetEntity(m => m.Material_Type_Name == materialInfo.Material_Type_Name).Material_Type_Id, materialInfo.Material_Id) == null)
            {
                typeIsNull = false;
                baseTypeBll.AddEntities(new List <Material_Base_Type>()
                {
                    new Material_Base_Type()
                    {
                        Material_Id      = materialInfo.Material_Id,
                        Material_Type_Id = typeBll.GetEntity(m => m.Material_Type_Name == materialInfo.Material_Type_Name)
                                           .Material_Type_Id
                    }
                });
            }

            if (baseIsNull && companyIsNull && typeIsNull)
            {
                return("该数据已存在,无法添加");
            }

            DbSession.SaveChanges();
            return("添加成功");
        }
Пример #2
0
        public string UpdateBaseInfo(Material_Info materialInfo, string oldTypeName, string oldCompanyName)
        {
            //更新Material_Base表
            IBaseBll      baseBll      = UnityContainerHelper.Server <IBaseBll>();
            Material_Base materialBase = baseBll.Find(materialInfo.Material_Id);

            if (materialBase != null)
            {
                materialBase.Material_Name   = materialInfo.Material_Name;
                materialBase.Material_Image  = materialInfo.Material_Image;
                materialBase.Material_Remark = materialInfo.Material_Remark;
            }

            baseBll.UpdateEntities(new List <Material_Base>()
            {
                materialBase
            });
            //更新Material_Base_Type表
            IBaseTypeBll       baseTypeBll = UnityContainerHelper.Server <IBaseTypeBll>();
            ITypeBll           typeBll     = UnityContainerHelper.Server <ITypeBll>();
            Material_Base_Type baseType    = baseTypeBll.Find(typeBll.GetEntity(m => m.Material_Type_Name == oldTypeName).Material_Type_Id, materialInfo.Material_Id);

            if (baseType != null)
            {
                baseTypeBll.DeleteEntity(new List <Material_Base_Type> {
                    baseType
                });
            }
            baseTypeBll.AddEntities(new List <Material_Base_Type>
            {
                new Material_Base_Type
                {
                    Material_Id      = materialInfo.Material_Id,
                    Material_Type_Id = typeBll.GetEntity(m => m.Material_Type_Name == materialInfo.Material_Type_Name)
                                       .Material_Type_Id
                }
            });

            //更新Material_Base_Company表
            IBaseCompanyBll       baseCompanyBll = UnityContainerHelper.Server <IBaseCompanyBll>();
            ICompanyBll           companyBll     = UnityContainerHelper.Server <ICompanyBll>();
            Material_Base_Company baseCompany    = baseCompanyBll.Find(companyBll.GetEntity(m => m.Company_Name == oldCompanyName).Company_Id,
                                                                       materialInfo.Material_Id);

            if (baseCompany != null)
            {
                baseCompanyBll.DeleteEntity(new List <Material_Base_Company>()
                {
                    baseCompany
                });
            }
            baseCompanyBll.AddEntities(new List <Material_Base_Company>
            {
                new Material_Base_Company
                {
                    Material_Id         = materialInfo.Material_Id,
                    Company_Id          = companyBll.GetEntity(m => m.Company_Name == materialInfo.Company_Name).Company_Id,
                    Material_Count      = materialInfo.Material_Count,
                    Material_CountUnit  = materialInfo.Material_CountUnit,
                    Material_Size       = materialInfo.Material_Size,
                    Material_UnitWeight = materialInfo.Material_UnitWeight,
                    Material_Price      = materialInfo.Material_Price,
                    Material_RemainCont = materialInfo.Material_RemainCont,
                }
            });

            DbSession.SaveChanges();
            return("修改成功");
        }