public SdkMgr() { #if UNITY_ANDROID && !UNITY_EDITOR Log.Debug("安卓平台"); mSdk = new AndroidSdk(); #elif UNITY_IPHONE && !UNITY_EDITOR mSdk = new IOSSdk(); Log.Debug("苹果平台"); #else mSdk = new DefaultSdk(); Log.Debug("电脑平台"); #endif }
public void Awake() { #if UNITY_ANDROID && !UNITY_EDITOR //Log.Debug("安卓平台"); mSdk = new AndroidSdk(); #elif UNITY_IPHONE && !UNITY_EDITOR //Log.Debug("IOS平台"); mSdk = new IOSSdk(); #else //Log.Debug("PC平台"); mSdk = new DefaultSdk(); #endif if (UseTestComponent) { Camera.main.gameObject.AddComponent <MobileSdkTestComponent>(); } Camera.main.gameObject.AddComponent <MobileSdkCallBack>(); instance = this; }