public static void CopyToNode(Godot.BaseButton control, IBaseButtonProps?oldProps, IBaseButtonProps props) { ControlComponent.CopyToNode(control, oldProps, props); control.Disabled = props.disabled; }
public static void CopyToNode(Godot.BaseButton control, IBaseButtonProps?oldProps, IBaseButtonProps props) { ControlComponent.CopyToNode(control, oldProps, props); control.Disabled = props.disabled; props.onPressed?.Connect(control, "pressed", oldProps?.onPressed); }