public TimeSpan Next() { var waitTimeMs = _strategy.Next().TotalMilliseconds; waitTimeMs *= RandomNumberGenerator.Next(MinMultiplier, MaxMultiplier); return(TimeSpan.FromMilliseconds(waitTimeMs)); }
public TimeSpan Next() { var waitTime = TimeSpan.FromMilliseconds( RandomNumberGenerator.Next( minValue: _strategy.Next().TotalMilliseconds, maxValue: _lastWaitTime.TotalMilliseconds * 3)); _lastWaitTime = waitTime; return(waitTime); }
public TimeSpan Next() { var adjustedWaitTime = _strategy.Next() + _adjustment; // Depending on the underlying strategy, it is still possible to have a negative wait time after adjustment. if (adjustedWaitTime < TimeSpan.Zero) { adjustedWaitTime = TimeSpan.Zero; } return(adjustedWaitTime); }
public TimeSpan Next() { var minTicks = Math.Min(_maxWaitTime.Ticks, _strategy.Next().Ticks); return(TimeSpan.FromTicks(minTicks)); }
public TimeSpan Next() { var waitTimeMs = _strategy.Next().TotalMilliseconds *_percentageAdjustment; return(TimeSpan.FromMilliseconds(waitTimeMs)); }