/// <summary> /// Restores the condition / criteria back to default (vanilla) /// </summary> private void RestoreToDefaultMenuItem_Click(object sender, EventArgs e) { // Make sure we have an award selected if (SelectedAwardNode == null || SelectedAwardNode.Parent == null) { MessageBox.Show("Please select an award!"); return; } // Delay or tree redraw AwardConditionsTree.BeginUpdate(); // Clear all Nodes AwardConditionsTree.Nodes.Clear(); // Parse award conditions into tree view IAward SAward = AwardCache.GetAward(SelectedAwardNode.Name); SAward.RestoreDefaultConditions(); AwardConditionsTree.Nodes.Add(SAward.ToTree()); // Revalidate ValidateConditions(SelectedAwardNode, SAward.GetCondition()); // Conditions tree's are to be expanded at all times AwardConditionsTree.ExpandAll(); // Redraw the tree AwardConditionsTree.EndUpdate(); }
/// <summary> /// Saves the medal data to a file /// </summary> private void SaveButton_Click(object sender, EventArgs e) { // ============ Check For Condition Errors and Alert User of Any string Profile = ProfileSelector.SelectedItem.ToString(); int CondErrors = 0; // Check for condition errors on badges TreeNode BadgeNode = AwardTree.Nodes[0]; for (int i = 0; i < BadgeNode.Nodes.Count; i++) { foreach (TreeNode N in BadgeNode.Nodes[i].Nodes) { IAward t = AwardCache.GetAward(N.Name); Condition Cond = t.GetCondition(); if (Cond is ConditionList) { ConditionList Clist = Cond as ConditionList; if (Clist.HasConditionErrors) { CondErrors++; } } else if (Cond.Returns() != ReturnType.Bool) { CondErrors++; } } } // Check for condition errors on the rest of the awards for (int i = 1; i < 4; i++) { foreach (TreeNode N in AwardTree.Nodes[i].Nodes) { IAward t = AwardCache.GetAward(N.Name); Condition Cond = t.GetCondition(); if (Cond is ConditionList) { ConditionList Clist = Cond as ConditionList; if (Clist.HasConditionErrors) { CondErrors++; } } else if (Cond.Returns() != ReturnType.Bool) { CondErrors++; } } } // Warn the user of any condition errors, and verify if we wanna save anyways if (CondErrors > 0) { DialogResult Res = MessageBox.Show( "A total of " + CondErrors + " award condition errors were found." + Environment.NewLine + Environment.NewLine + "Are you sure you want to save these changes without fixing these issues?", "Condition Errors Found", MessageBoxButtons.YesNo, MessageBoxIcon.Warning ); if (Res != DialogResult.Yes) { return; } } // ============ Begin applying Medal Data Update // Add base medal data functions StringBuilder MedalData = new StringBuilder(); MedalData.AppendLine(Program.GetResourceAsString("BF2Statistics.MedalData.PyFiles.functions.py")); MedalData.AppendLine("medal_data = ("); // Add Each Award (except ranks) to the MedalData Array foreach (Award A in AwardCache.GetBadges()) { MedalData.AppendLine("\t" + A.ToPython()); } foreach (Award A in AwardCache.GetMedals()) { MedalData.AppendLine("\t" + A.ToPython()); } foreach (Award A in AwardCache.GetRibbons()) { MedalData.AppendLine("\t" + A.ToPython()); } // Append Rank Data MedalData.AppendLine(")"); MedalData.AppendLine("rank_data = ("); foreach (Rank R in AwardCache.GetRanks()) { MedalData.AppendLine("\t" + R.ToPython()); } // Close off the Rank Data Array MedalData.AppendLine(")#end"); // ============ Save Medal Data try { // Write to file File.WriteAllText( Path.Combine(PythonPath, "medal_data_" + Profile + ".py"), MedalData.ToString().TrimEnd() ); // Update variables, and display success ChangesMade = false; Notify.Show("Medal Data Saved Successfully!", "Operation Successful", AlertType.Success); } catch (Exception ex) { MessageBox.Show( "An exception was thrown while trying to save medal data. Medal data has NOT saved." + Environment.NewLine + Environment.NewLine + "Message: " + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error ); } }
/// <summary> /// Brings up the Criteria Editor for the selected Award Condition Node /// </summary> public void EditCriteria() { // Make sure we have a node selected if (ConditionNode == null) { MessageBox.Show("Please select a criteria to edit."); return; } // Make sure its a child node if (ConditionNode.Parent == null && ConditionNode.Nodes.Count != 0) { return; } // Open correct condition editor form if (ConditionNode.Tag is ObjectStat) { Child = new ObjectStatForm(ConditionNode); } else if (ConditionNode.Tag is PlayerStat) { Child = new ScoreStatForm(ConditionNode); } else if (ConditionNode.Tag is MedalOrRankCondition) { Child = new MedalConditionForm(ConditionNode); } else if (ConditionNode.Tag is GlobalStatMultTimes) { Child = new GlobalStatMultTimesForm(ConditionNode); } else if (ConditionNode.Tag is ConditionList) { Child = new ConditionListForm(ConditionNode); } else { return; } if (Child.ShowDialog() == DialogResult.OK) { // Delay tree redraw AwardConditionsTree.BeginUpdate(); // Set awards new conditions from the tree node tagged conditions SelectedAward.SetCondition(MedalDataParser.ParseNodeConditions(AwardConditionsTree.Nodes[0])); // Clear all current Nodes AwardConditionsTree.Nodes.Clear(); // Reparse conditions AwardConditionsTree.Nodes.Add(SelectedAward.ToTree()); // Validation highlighting ValidateConditions(SelectedAwardNode, SelectedAward.GetCondition()); // Conditions tree's are to be expanded at all times AwardConditionsTree.ExpandAll(); AwardConditionsTree.EndUpdate(); } }