Пример #1
0
        public void OnLook(CallbackContext ctx)
        {
            Vector2 delta = ctx.ReadValue <Vector2>();
            float   headX = 0f;

            if (_freeLook)
            {
                headX = -delta.x;
            }
            else
            {
                _avatar.GetGameObject().transform.Rotate(new Vector3(0, delta.x, 0) * lookSensitivity);
            }
            Vector3 headRotate = new Vector3(headX, 0f, delta.y) * lookSensitivity;

            _headAngles = (_headAngles + headRotate).ClampAngles(headMin, headMax);
            Debug.Log(_headAngles);
        }