public EssentialDataSeeder(IAuthUserRepository authUserRepository, IRoleRepository roleRepository, IUnitOfWork unitOfWork, IUserRepository userRepository ) { _authUserRepository = authUserRepository; _roleRepository = roleRepository; _unitOfWork = unitOfWork; _userRepository = userRepository; }
public CustomerService( IAuthUserRepository <Customer> userRepo, IPasswordHasher passwordHasher, IOptions <AppSettings> appSettings, IClientService clientService, IAuthTokenService tokenService) : base(userRepo, passwordHasher, appSettings, clientService, tokenService) { }
public EditRoleService(IAuthUserRepository authUserRepository, IClock clock, IIdGenerator idGenerator, IRoleRepository roleRepository, IUnitOfWork unitOfWork) { _authUserRepository = authUserRepository; _clock = clock; _idGenerator = idGenerator; _roleRepository = roleRepository; _unitOfWork = unitOfWork; }
public UnitOfWork(PolygDbContext context, IAuthUserRepository authUserRepository, ILanguageRepository languageRepository, IPhraseRepository phraseRepository) { Context = context; AuthUserRepository = authUserRepository; LanguageRepository = languageRepository; PhraseRepository = phraseRepository; }
public RoleUsersService(IAuthUserRepository authUserRepository, IClock clock, IIdGenerator idGenerator, IRoleRepository roleRepository, IUserRoleDomainService userRoleDomainService, IUnitOfWork unitOfWork) { _authUserRepository = authUserRepository; _clock = clock; _idGenerator = idGenerator; _roleRepository = roleRepository; _userRoleDomainService = userRoleDomainService; _unitOfWork = unitOfWork; }
public ModPanelRoleEventHandler( IAdminLogRepository adminLogRepository, IAuthUserRepository authUserRepository, IClock clock, IIdGenerator idGenerator, IUnitOfWork unitOfWork) : base(RoleCreated.TYPE, RoleEdited.TYPE, UserGainedRole.TYPE, UserLostRole.TYPE) { _adminLogRepository = adminLogRepository; _authUserRepository = authUserRepository; _clock = clock; _idGenerator = idGenerator; _unitOfWork = unitOfWork; }
public DummyDataSeeder(IAuthUserRepository authUserRepository, IGameRepository gameRepository, IGameStateRepository gameStateRepository, IRoleRepository roleRepository, IUnitOfWork unitOfWork, IUserRepository userRepository ) { _authUserRepository = authUserRepository; _gameRepository = gameRepository; _gameStateRepository = gameStateRepository; _roleRepository = roleRepository; _unitOfWork = unitOfWork; _userRepository = userRepository; }
public UserRegistrationService( IAuthUserRepository authUserRepository, IClock clock, IIdGenerator idGenerator, IRoleRepository roleRepository, IUnitOfWork unitOfWork, IUserRepository userRepository, IUserRegistrationDomainService userRegistrationDomainService) { _authUserRepository = authUserRepository; _clock = clock; _idGenerator = idGenerator; _roleRepository = roleRepository; _unitOfWork = unitOfWork; _userRepository = userRepository; _userRegistrationDomainService = userRegistrationDomainService; }
public AuthController(IAuthUserRepository context, IConfiguration config) { _context = context; _config = config; }
public AuthService(IRoleRepository roleRepository, IClock clock, IAuthUserRepository authUserRepository) { _authUserRepository = authUserRepository; _clock = clock; _roleRepository = roleRepository; }
//public AuthUserController() //{ //} public AuthUserController(IAuthUserRepository repo, IConfiguration mapper) { _repo = repo; _config = mapper; }
public AuthUserService(IAuthUserRepository selfAuthUserRepository) { _selfAuthUserRepository = selfAuthUserRepository; }