Пример #1
0
        private void Awake()
        {
            _instance     = this;
            _instanceInit = true;
            // Check this gameobject & it's children for audio input
            _micInput = gameObject.GetComponentInChildren <IAudioInputSource>();
            // Check all roots for Mic Input JIC
            if (_micInput == null)
            {
                foreach (var root in gameObject.scene.GetRootGameObjects())
                {
                    _micInput = root.GetComponentInChildren <IAudioInputSource>();
                    if (_micInput != null)
                    {
                        break;
                    }
                }
            }
            // Use default mic script
            if (_micInput == null)
            {
                _micInput = gameObject.AddComponent <Mic>();
            }

            InitializeMicDataBuffer();
        }
Пример #2
0
 // Add delegates
 private void OnEnable()
 {
     if (_micSource == null)
     {
         _micSource = gameObject.GetComponentInChildren <IAudioInputSource>();
     }
     if (_micSource != null)
     {
         _micSource.OnStartRecording += OnStartRecording;
         _micSource.OnSampleReady    += OnSampleReady;
         _micSource.OnStopRecording  += OnStopRecording;
     }
 }
Пример #3
0
        private void OnEnable()
        {
#if UNITY_EDITOR
            // Make sure we have a mic input after a script recompile
            if (null == _micInput)
            {
                _micInput = GetComponent <IAudioInputSource>();
            }
#endif

            _micInput.OnSampleReady += OnMicSampleReady;

            if (alwaysRecording)
            {
                StartRecording(this);
            }
        }