Пример #1
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 public SymmetricSpectrum(IEffectApi api, int width, int height) : base(width, height)
 {
     _api          = api;
     _color        = new SKColor(0, 255, 128);
     _render       = _api.CreateRender();
     _featureCache = _api.CreateAudioFeatureCache();
 }
Пример #2
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        public SymmetricBeatBars(IEffectApi effectApi, int width, int height) : base(width, height)
        {
            _api          = effectApi;
            _color        = new SKColor(0, 128, 128);
            _render       = _api.CreateRender();
            _featureCache = _api.CreateAudioFeatureCache();

            _remainingBeatTime = 0;
        }
Пример #3
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        public ChromaBars(IEffectApi effectApi, int width, int height) : base(width, height)
        {
            _api          = effectApi;
            _color        = new SKColor(0, 128, 128);
            _render       = _api.CreateRender();
            _featureCache = _api.CreateAudioFeatureCache();

            _threshold = 0.0f;
            _barSize   = (int)(width / NumBars);
        }
Пример #4
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        /*	This constructor will be called when a layer of your effect is being created. */
        public BeatColor(IEffectApi effectApi, int width, int height) : base(width, height)
        {
            /*	Save the effect api in your class, you will need it. */
            _api          = effectApi;
            _featureCache = _api.CreateAudioFeatureCache();

            /*	Set the default color. */
            _color = new SKColor(0, 128, 128);

            /*	Create a render for your effect using the effect api. */
            _render = _api.CreateRender();
        }
Пример #5
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        /*	This constructor will be called when a layer of your effect is being created. */
        public BeatWave1D(IEffectApi effectApi, int width, int height) : base(width, height)
        {
            /*	Save the effect api in your class, you will need it. */
            _api          = effectApi;
            _featureCache = _api.CreateAudioFeatureCache();

            /*	Create a render for your effect using the effect api. */
            _render = _api.CreateRender();

            /*	Create a wave simulation using the effect api. */
            _waveSimulation = _api.CreateWaveSimulation1D();

            /*	Lets double the wave speeds */
            _waveSimulation.Speed = 2.0;
        }