Пример #1
0
        public void Update(IAtlas atlas, ITilesetTable table)
        {
            var temperatureAround = atlas.Temperature(Position);

            //LogAvatarStatus(atlas, temperatureAround);

            float oldEnergy = Energy;

            LoseEnergy();
            BalanceTemperature(temperatureAround, oldEnergy - Energy);
            LoseRest();

            if (Interact)
            {
                InteractWithAllInteractablesInFrontOf(atlas, table);

                Interact = false;
                return;
            }

            if (PickUp)
            {
                if (Tool == null)
                {
                    PerformPickup(atlas, table);
                }
                else
                {
                    PerformLayDown(atlas, table);
                }
                PickUp = false;
                return;
            }

            if (UseTool)
            {
                var usable = Tool as IUsableGameActor;

                if (usable != null)
                {
                    usable.Use(new GameActorPosition(this, Position, LayerType.Object), atlas, table);
                }
            }
        }
Пример #2
0
        public void Update(IAtlas atlas)
        {
            var temperatureAround = atlas.Temperature(Position);

            //LogAvatarStatus(atlas, temperatureAround);

            float oldEnergy = Energy;

            LoseEnergy();
            BalanceTemperature(temperatureAround, oldEnergy - Energy);
            LoseRest();

            if (Interact)
            {
                if (!InteractPreviousStep)
                {
                    InteractWithAllInteractablesInFrontOf(atlas);
                }
                Interact             = false;
                InteractPreviousStep = true;
                return;
            }
            InteractPreviousStep = false;

            if (PickUp)
            {
                if (!PickUpPreviousStep)
                {
                    if (Tool == null)
                    {
                        PerformPickup(atlas);
                    }
                    else
                    {
                        PerformLayDown(atlas);
                    }
                }
                PickUp             = false;
                PickUpPreviousStep = true;
                return;
            }
            else
            {
                PickUpPreviousStep = false;
            }

            if (UseTool)
            {
                if (!UseToolPreviousStep)
                {
                    var usable = Tool as IUsableGameActor;

                    usable?.Use(new GameActorPosition(this, Position, LayerType.Object), atlas);
                }
                UseTool             = false;
                UseToolPreviousStep = true;
            }
            else
            {
                UseToolPreviousStep = false;
            }
        }
Пример #3
0
        public void Update(IAtlas atlas, ITilesetTable table)
        {
            var temperatureAround = atlas.Temperature(Position);

            //LogAvatarStatus(atlas, temperatureAround);

            float oldEnergy = Energy;
            LoseEnergy();
            BalanceTemperature(temperatureAround, oldEnergy - Energy);
            LoseRest();

            if (Interact)
            {
                InteractWithAllInteractablesInFrontOf(atlas, table);

                Interact = false;
                return;
            }

            if (PickUp)
            {
                if (Tool == null)
                {
                    PerformPickup(atlas, table);
                }
                else
                {
                    PerformLayDown(atlas, table);
                }
                PickUp = false;
                return;
            }

            if (UseTool)
            {
                var usable = Tool as IUsableGameActor;

                if (usable != null)
                {
                    usable.Use(new GameActorPosition(this, Position, LayerType.Object), atlas, table);
                }
            }
        }