//------------------------------------------------------------------------- public void _asyncLoadAsset(_eAsyncAssetLoadType async_assetloadtype, string asset_path, string asset_name, Action <UnityEngine.Object> loaded_action, AsyncAssetLoadGroup group) { IAsyncAssetLoader asynce_assetloader = null; mMapIAsyncAssetLoader.TryGetValue(asset_path, out asynce_assetloader); if (asynce_assetloader == null) { switch (async_assetloadtype) { case _eAsyncAssetLoadType.WWW: asynce_assetloader = new WWWAsyncAssetLoader(this); break; case _eAsyncAssetLoadType.LoacalAB: asynce_assetloader = new LocalABAsyncAssetLoader(this); break; default: break; } } asynce_assetloader.createAssetLoad(asset_path, asset_name, group, loaded_action); mMapIAsyncAssetLoader[asset_path] = asynce_assetloader; }
public ModAssetRepository(AssetReaderCollection assetReaderCollection, IAssetLoader syncLoader, IAsyncAssetLoader asyncLoader, IEnumerable <IContentSource> sources = null) : base(syncLoader, asyncLoader) { AssetReaderCollection = assetReaderCollection; if (sources != null) { SetSources(sources, AssetRequestMode.DoNotLoad); } }