public virtual void ProcessArtifact(IArtifact artifact, IArtifactCategory ac, ref bool nlFlag) { RetCode rc; Debug.Assert(artifact != null); Debug.Assert(ac != null); if (ac.Type == ArtifactType.DisguisedMonster) { ProcessAction(() => gEngine.RevealDisguisedMonster(ActorRoom, artifact), ref nlFlag); } else if (artifact.Weight > 900) { ProcessAction(() => PrintDontBeAbsurd(), ref nlFlag); } else if (artifact.IsUnmovable01()) { ProcessAction(() => PrintCantVerbThat(artifact), ref nlFlag); } else { DobjArtifactCount = 0; DobjArtifactWeight = artifact.Weight; if (artifact.GeneralContainer != null) { rc = artifact.GetContainerInfo(ref _dobjArtifactCount, ref _dobjArtifactWeight, ContainerType.In, true); Debug.Assert(gEngine.IsSuccess(rc)); rc = artifact.GetContainerInfo(ref _dobjArtifactCount, ref _dobjArtifactWeight, ContainerType.On, true); Debug.Assert(gEngine.IsSuccess(rc)); } ActorMonsterInventoryWeight = 0; rc = ActorMonster.GetFullInventoryWeight(ref _actorMonsterInventoryWeight, recurse: true); Debug.Assert(gEngine.IsSuccess(rc)); if (ac.Type == ArtifactType.DeadBody && ac.Field1 != 1) { ProcessAction(() => PrintBestLeftAlone(artifact), ref nlFlag); } else if (!OmitWeightCheck && (DobjArtifactWeight + ActorMonsterInventoryWeight > ActorMonster.GetWeightCarryableGronds())) { ProcessAction(() => PrintTooHeavy(artifact), ref nlFlag); } else if (ac.Type == ArtifactType.BoundMonster) { ProcessAction(() => PrintMustBeFreed(artifact), ref nlFlag); } else { WeaponAffinityMonster = gEngine.GetMonsterList(m => m.IsInRoom(ActorRoom) && m.Weapon == -artifact.Uid - 1 && m != ActorMonster).FirstOrDefault(); if (WeaponAffinityMonster != null) { ProcessAction(() => PrintObjBelongsToActor(artifact, WeaponAffinityMonster), ref nlFlag); } else { IsCarriedByContainer = artifact.IsCarriedByContainer(); artifact.SetCarriedByCharacter(); if (NextState is IRequestCommand) { PrintReceived(artifact); } else if (NextState is IRemoveCommand || IsCarriedByContainer) { PrintRetrieved(artifact); } else { PrintTaken(artifact); } nlFlag = true; } } } }