/* Release */
 public void Release()
 {
     if (thisAimIsDone)
     {
         IArrow arrow = thisNockedArrow;
         thisNockedArrow = null;
         arrow.SetNormalizedDraw(thisNormalizedDrawTime);
         arrow.SetAttack(thisArrowAttack);
         arrow.Release();
         StopDraw();
         // thisArrowTrailReserve.ActivateTrailAt(arrow);
     }
 }