void Show_UpgradePanel() { if (selected != null) { Upgrade_Set(); RecipePanel.CraftPanel.SetActive(true); SlotItem item = new SlotItem(selected, 1); CreateInfoWindow(item); switch (selected.Category) { case ItemCategory.Armor: IArmor armor = new IArmor((IArmor)selected); armor.UpgradeItem(armor.Stage + 1); item = new SlotItem(armor, 1); CreateInfoWindow(item); break; case ItemCategory.Weapon: IWeapon W_selected = (IWeapon)selected; IWeapon weapon = new IWeapon(W_selected); weapon.UpgradeItem(weapon.Stage + 1); item = new SlotItem(weapon, 1); CreateInfoWindow(item); break; } } StartCoroutine(CooldownSpawn()); }
public void Improve_Item() { List <IComponent> ListComponents = null; switch (selected.Category) { case ItemCategory.Armor: IArmor armor = (IArmor)selected; ListComponents = StaticValues.UpgradesItems.Armors[(int)armor.ACategory].Weight_Type[(int)armor.Weight].Stage[armor.Stage].Components; break; case ItemCategory.Weapon: IWeapon weapon = (IWeapon)selected; ListComponents = StaticValues.UpgradesItems.Weapons[(int)weapon.WCategory].Stage[weapon.Stage].Components; break; } for (int i = 0; i < ListComponents.Count; i++) { StaticValues.InvMagazine.RemoveItem(SetItem(ListComponents[i]), ListComponents[i].amount); } switch (selected.Category) { case ItemCategory.Armor: IArmor armor = new IArmor((IArmor)selected); armor.UpgradeItem(armor.Stage + 1); StaticValues.InvMagazine.RemoveItem(selected, 1); StaticValues.InvMagazine.AddItem(armor, 1); if (armor.Stage < StaticValues.UpgradesItems.MaxStage) { selected = armor; } else { selected = null; } selected = armor; break; case ItemCategory.Weapon: IWeapon W_selected = (IWeapon)selected; IWeapon weapon = new IWeapon(W_selected); weapon.UpgradeItem(weapon.Stage + 1); StaticValues.InvMagazine.RemoveItem(selected, 1); StaticValues.InvMagazine.AddItem(weapon, 1); if (weapon.Stage < StaticValues.UpgradesItems.MaxStage) { selected = weapon; } else { selected = null; } break; } GetItemsFromMagazine(); SpawnSlots(); if (selected != null) { SetSelet(selected); } else { Close_RecipePanel(); } StaticValues.WorkshopPoints.Blacksmith[0] = 1440; GetComponentInParent <WorkshopPanel>().PA_Spawn(); }