public DefaultAppManager( IAppStateManager appStateManager, IAppDescriptorManager appDescriptorManager) { _appStateManager = appStateManager; _appDescriptorManager = appDescriptorManager; }
public void Init() { _uiManager = GameClient.Get <IUIManager>(); _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _dataManager = GameClient.Get <IDataManager>(); _soundManager = GameClient.Get <ISoundManager>(); _appStateManager = GameClient.Get <IAppStateManager>(); }
public void Init() { _appStateManager = GameClient.Get <IAppStateManager>(); _networkManager = GameClient.Get <INetworkManager>(); _appStateManager.AppStateChangedEvent += AppStateChangedEventHandler; SceneManager.sceneLoaded += SceneLoadedHandler; }
public void Init() { _appStateManager = GameClient.Get <IAppStateManager>(); PlayersInRoom = new List <PlayerInfo>(); PhotonNetwork.ConnectUsingSettings(); PhotonNetwork.AddCallbackTarget(this); PhotonNetwork.NetworkingClient.EventReceived += NetworkEventReceivedHandler; }
public void Init() { _uiManager = GameClient.Get <IUIManager>(); _sceneManager = GameClient.Get <IScenesManager>(); _appStateManager = GameClient.Get <IAppStateManager>(); _gameplayManager = GameClient.Get <IGameplayManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _sceneManager.SceneForAppStateWasLoadedEvent += SceneForAppStateWasLoadedEventHandler; }
public void Init() { IsAutoSceneSwitcher = false; MainApp.Instance.LevelLoaded += LevelLoadedHandler; _appStateManager = GameClient.Get <IAppStateManager>(); LevelLoadedHandler(null); }
public void Init() { _uiManager = GameClient.Get <IUIManager>(); _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _dataManager = GameClient.Get <IDataManager>(); _soundManager = GameClient.Get <ISoundManager>(); _appStateManager = GameClient.Get <IAppStateManager>(); _matchManager = GameClient.Get <IMatchManager>(); _backendFacade = GameClient.Get <BackendFacade>(); _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>(); }
public DefaultAppDescriptorManager(IEnumerable <IAppHost> appHosts, IAppStateManager appStateManager, IVirtualPathProvider virtualPathProvider) { _appHosts = appHosts; _appStateManager = appStateManager; _virtualPathProvider = virtualPathProvider; _appInfoDic = new Dictionary <AppInfo, IEnumerable <Assembly> >(); _appReferencedAssemblies = new Dictionary <string, Assembly>(); _memoryAppInfo = new Dictionary <string, AppInfo>(); InitAppInfo(); }
public void Init() { _uiManager = GameClient.Get <IUIManager>(); _loadObjectsManager = GameClient.Get <ILoadObjectsManager>(); _stateManager = GameClient.Get <IAppStateManager>(); _soundManager = GameClient.Get <ISoundManager>(); _playerManager = GameClient.Get <IPlayerManager>(); _dataManager = GameClient.Get <IDataManager>(); _backendFacade = GameClient.Get <BackendFacade>(); _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>(); _backendFacade.ContractCreated += LoomManagerOnContractCreated; }
public void Init() { _appStateManager = GameClient.Get <IAppStateManager>(); _appStateManager.AppStateChangedEvent += AppStateChangedEventHandler; Canvas = GameObject.Find("Canvas"); CanvasScaler = Canvas.GetComponent <CanvasScaler>(); _uiPages = new List <IUIElement>(); _uiPages.Add(new JoinRoomPage()); _uiPages.Add(new GamePage()); foreach (var page in _uiPages) { page.Init(); } }
public void Init(IAppStateManager appStateManager, IInputManager inputManager) { _appStateManager = appStateManager; _inputManager = inputManager; _inputManager.AddKeyListener((int)GameActions.Escape, Back); }
public MenuStateController(IAppStateManager appStateManager) { _appStateManager = appStateManager; }
public AppStateManagerTests() { _clientApplicationContext = new ClientApplicationContext(); _appState = new AppState(_clientApplicationContext); _appStateManager = new AppState.Manager(_appState); }
private void Init(IAppStateManager stateManager) { _stateManager = stateManager; GetComponent <Button>().onClick.AddListener(CallChangeState); }
void Init(IAppStateManager stateManager) { stateManager.CurrentState = AppState.MainMenu; }
public MainMenuController(IAppStateManager appStateManager, IGameLoader gameLoader) { _appStateManager = appStateManager; _gameLoader = gameLoader; }
/// <summary> /// /// </summary> public static Task <IAppState> SetStateAsync <TStateController>(this IAppStateManager stateManager) where TStateController : class, IAppStateController { return(stateManager.PushStateAsync <TStateController>(PushOptions.Set, null)); }
public void Init() { appStateManager = new AppStatesController(); }
/// <summary> /// /// </summary> public static Task <IAppState> PushStateAsync <TStateController>(this IAppStateManager stateManager, object args) where TStateController : class, IAppStateController { return(stateManager.PushStateAsync <TStateController>(PushOptions.None, args)); }
private void Init(IAppStateManager appStateManager) { _appStateManager = appStateManager; _appStateManager.OnStateChange += CheckActivity; CheckActivity(_appStateManager.CurrentState); }