public void StopAnimation() { timer.Enabled = false; timer.Tick -= timerMethod; running = false; IAnimatedProgressPainter iapp = this.progresspainter as IAnimatedProgressPainter; if (iapp == null) { return; } iapp.Animating = false; }
public void StartAnimation() { if (running) { return; } IAnimatedProgressPainter iapp = this.progresspainter as IAnimatedProgressPainter; if (iapp == null) { return; } iapp.Animating = true; running = true; timerMethod = new EventHandler(DoAnimation); timer.Interval = iapp.AnimationSpeed; timer.Tick += timerMethod; timer.Enabled = true; }
private void DoAnimation(object sender, EventArgs e) { IAnimatedProgressPainter iapp = this.progresspainter as IAnimatedProgressPainter; if (iapp == null) { return; } //Rectangle newprog = base.borderbox; //newprog.Offset(this.borderpainter.BorderWidth, this.borderpainter.BorderWidth); //newprog.Size = new Size(newprog.Size.Width - this.borderpainter.BorderWidth, newprog.Size.Height - this.borderpainter.BorderWidth); ////int progWidth = (int)(((float)marqueePercentage * (float)backbox.Width) / 100f); //int progWidth = (int)(((float)marqueePercentage * (float)backbox.Width) / 100f); //newprog.Inflate(-base.ProgressPadding, -base.ProgressPadding); //newprog.Width = progWidth - (base.ProgressPadding * 2); //base.progressbox = newprog; ////iapp.AnimateFrame(newprog, g, ref marqueeX); this.Invalidate(); this.Refresh(); }