public IAmmunition CreateAmmunition(string ammunitionName) { Type ammoType = Type.GetType(ammunitionName); IAmmunition ammoInstance = Activator.CreateInstance(ammoType) as IAmmunition; return(ammoInstance); }
public void RemoveAmmunition(IAmmunition ammunition) { if (this.ammunitions.ContainsKey(ammunition.Name)) { this.ammunitions[ammunition.Name].Remove(ammunition); } }
private void HandleWeaponAmmunition(IWeapon baseWeapon) { if (baseWeapon is IAmmunition) { _ammunition = (baseWeapon as IAmmunition); } }
public IAmmunition CreateAmmunition(string ammunitionName, int number) { Type typeAmmoToCreate = Assembly.GetExecutingAssembly().GetTypes() .FirstOrDefault(x => x.Name.Equals(ammunitionName, StringComparison.OrdinalIgnoreCase)); IAmmunition ammo = (IAmmunition)Activator.CreateInstance(typeAmmoToCreate, number); return(ammo); }
public IAmmunition CreateAmmunition(string ammunitionName) { Type type = Assembly.GetCallingAssembly().GetTypes().FirstOrDefault(t => t.Name == ammunitionName); IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(type); return(ammunition); }
public IAmmunition CreateAmmunition(string ammunitionName) { Type type = Type.GetType(ammunitionName); IAmmunition instance = (IAmmunition)Activator.CreateInstance(type, new object[] { ammunitionName }); return(instance); }
public IAmmunition CreateAmmunition(string name) { Type classType = Type.GetType(name); IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(classType, new object[] { name }); return(ammunition); }
public IAmmunition CreateAmmunition(string ammunitionName) { Assembly assembly = Assembly.GetExecutingAssembly(); Type type = assembly.GetTypes().FirstOrDefault(t => t.Name == ammunitionName); IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(type, new object[] { ammunitionName }); return(ammunition); }
public Weapon(IAmmunition bullet, Transform barrelPosition, float force, AudioSource audioSource, AudioClip audioClip) { _bullet = bullet; _barrelPosition = barrelPosition; _force = force; _audioSource = audioSource; _audioClip = audioClip; }
private void AddAmmunitions(IAmmunition ammunition) { if (!this.WareHouse.Ammunitions.ContainsKey(ammunition.Name)) { this.WareHouse.Ammunitions[ammunition.Name] = new List <IAmmunition>(); } this.WareHouse.Ammunitions[ammunition.Name].Add(ammunition); }
public void AddAmmunitions(IAmmunition ammunition) { if (!this.ammunitions.ContainsKey(ammunition.Name)) { this.ammunitions[ammunition.Name] = new List <IAmmunition>(); } this.ammunitions[ammunition.Name].Add(ammunition); }
public void AddAmmunition(IAmmunition ammuniton, int count) { if (!this.Ammunitions.ContainsKey(ammuniton)) { this.Ammunitions.Add(ammuniton, count); return; } this.Ammunitions[ammuniton] += count; }
public IAmmunition CreateAmmunition(string name) { Assembly assembly = Assembly.GetExecutingAssembly(); Type ammunitionType = assembly.GetType(name); IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(ammunitionType); return(ammunition); }
public IAmmunition CreateAmmunition(string ammunitionName) { Type type = Assembly.GetExecutingAssembly() .GetTypes().FirstOrDefault(t => t.Name.Equals(ammunitionName, StringComparison.OrdinalIgnoreCase)); IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(type, ammunitionName); return(ammunition); }
public static IWeapon CreateEmptyWeapon(IAmmunition ammunition, int countAmmunition) { var weapon = new GameObject(nameof(Weapon)).AddComponent <Weapon>(); weapon.Ammunition = ammunition; weapon._countAmmunition = 0; return(weapon); }
/// <summary> /// Specific constructor needed for all Ammunition Containers. /// </summary> /// <param name="ammunition">Ammunition this container holds.</param> /// <param name="ammunitionCount">The current amount of ammuntion in the container.</param> /// <param name="maxiumAmmunitionCount">The maximum amount of ammuntion the container can hold.</param> protected AmmunitionContainer( IAmmunition ammunition, int ammunitionCount, int maxiumAmmunitionCount) { Ammunition = ammunition; AmmunitionCount = ammunitionCount; MaxiumAmmunitionCount = maxiumAmmunitionCount; }
/// <summary> /// Specific constructor needed for all Ammunition Containers. /// </summary> /// <param name="ammunition">Ammunition this container holds.</param> /// <param name="ammunitionCount">The current amount of ammuntion in the container.</param> /// <param name="maxiumAmmunitionCount">The maximum amount of ammuntion the container can hold.</param> public AmmunitionMagazine( IAmmunition ammunition, int ammunitionCount, int maxiumAmmunitionCount) : base(ammunition, ammunitionCount, maxiumAmmunitionCount) { }
/// <summary> /// Specific constructor needed for all Ammunition Containers. /// </summary> /// <param name="ammunition">Ammunition this container holds.</param> /// <param name="ammunitionCount">The current amount of ammuntion in the container.</param> /// <param name="maxiumAmmunitionCount">The maximum amount of ammuntion the container can hold.</param> public AmmunitionClip( IAmmunition ammunition, int ammunitionCount, int maxiumAmmunitionCount) : base(ammunition, ammunitionCount, maxiumAmmunitionCount) { }
/// <summary> /// Specific constructor needed for all Ammunition Containers. /// </summary> /// <param name="ammunition">Ammunition this container holds.</param> /// <param name="ammunitionCount">The current amount of ammuntion in the container.</param> /// <param name="maxiumAmmunitionCount">The maximum amount of ammuntion the container can hold.</param> public AmmunitionBox( IAmmunition ammunition, int ammunitionCount, int maxiumAmmunitionCount) : base( ammunition, ammunitionCount, maxiumAmmunitionCount) { }
/// <summary> /// Specific constructor needed for all Ammunition Containers. /// </summary> /// <param name="ammunition">Ammunition this container holds.</param> /// <param name="ammunitionCount">The current amount of ammuntion in the container.</param> /// <param name="maxiumAmmunitionCount">The maximum amount of ammuntion the container can hold.</param> public AmmunitionMagazine( IAmmunition ammunition, int ammunitionCount, int maxiumAmmunitionCount) : base( ammunition, ammunitionCount, maxiumAmmunitionCount) { }
private void AddAmmunitions(IAmmunition ammunition, int number) { if (!this.WareHouse.Weapons.ContainsKey(ammunition)) { this.WareHouse.Weapons[ammunition] = number; } else { this.WareHouse.Weapons[ammunition] += number; } }
public void AddAmmunition(IAmmunition ammunition, int numberOfAmmunitions) { this.Weapons[ammunition.Name] = ammunition; if (!this.WeaponsCounter.ContainsKey(ammunition.Name)) { this.WeaponsCounter[ammunition.Name] = 0; } this.WeaponsCounter[ammunition.Name] += numberOfAmmunitions; }
public Weapon(IAmmunition bullet, Transform barrelPosition, float force, AudioSource audioSource, AudioClip audioClip) { _bullet = bullet; _barrelPosition = barrelPosition; _barrelPositionStandart = barrelPosition; _force = force; _audioSource = audioSource; _audioSourseDefoltVolume = _audioSource.volume; _audioClip = audioClip; _audioClipDefolt = audioClip; }
private void AddAmmunitions(IAmmunition ammunition, int value) { if (!this.wearHouse.Ammunitions.ContainsKey(ammunition)) { this.wearHouse.Ammunitions.Add(ammunition, value); } else { this.wearHouse.Ammunitions[ammunition] += value; } }
public void AddAmmunitions(IAmmunition ammunition, int count) { if (amunitionCount.ContainsKey(ammunition.Name) == false) { amunitionCount[ammunition.Name] = count; } else { amunitionCount[ammunition.Name] += count; } }
public IAmmunition CreateAmmunition(string ammunitionName) { Type type = Assembly .GetCallingAssembly() .GetTypes() .FirstOrDefault(t => t.Name == ammunitionName); object[] constructorParams = new object[] { }; IAmmunition amunition = (IAmmunition)Activator.CreateInstance(type, constructorParams); return(amunition); }
public void InterpretCommands(string input) { var args = input.Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries); if (args[0].Equals("Soldier") && args.Length == 6) { string type = args[1]; string name = args[2]; int age = int.Parse(args[3]); double experience = double.Parse(args[4]); double endurance = double.Parse(args[5]); try { ISoldier currentSoldier = this.soldierFactory.CreateSoldier(type, name, age, experience, endurance); //EquipIt currentSoldier. this.army.AddSoldier(currentSoldier); } catch (Exception e) { } } else if (args[0].Equals("WareHouse") && args.Length == 3) { string name = args[1]; int count = int.Parse(args[2]); try { IAmmunition currentAmunition = this.ammunitionFactory.CreateAmmunition(name); this.wareHouse.AddAmmunition(currentAmunition, count); } catch (Exception e) { } } else if (args[0].Equals("Mission") && args.Length == 3) { try { IMission currentMission = this.missionFactory.CreateMission(args[1], double.Parse(args[2])); this.writer.WriteLine(this.missionController.PerformMission(currentMission)); } catch (Exception e) { } } else if (args[0].Equals("Soldier") && args.Length == 3 && args[1].Equals("Regenerate")) { this.army.RegenerateTeam(args[2]); } }
public IAmmunition CreateAmmunition(string ammunitionName) { Assembly assembly = Assembly.GetExecutingAssembly(); Type ammunitionType = assembly.GetTypes().Where(t => t.Name == ammunitionName).First(); object[] ctorArgs = new object[] { ammunitionName }; IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(ammunitionType, ctorArgs); return(ammunition); }
public IAmmunition CreateAmmunition(string name) { Type ammoType = Assembly.GetExecutingAssembly() .GetTypes() .FirstOrDefault(x => x.Name == name); object[] constructorParams = new object[] { name }; IAmmunition ammunition = (IAmmunition)Activator.CreateInstance(ammoType, constructorParams); return(ammunition); }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { string type = string.Empty; string name = string.Empty; int age = 0; int experience = 0; double speed = 0d; double endurance = 0d; double motivation = 0; double maxWeight = 0d; if (data.Length == 3) { type = data[1]; name = data[2]; } else { type = data[1]; name = data[2]; age = int.Parse(data[3]); experience = int.Parse(data[4]); speed = double.Parse(data[5]); endurance = double.Parse(data[6]); motivation = double.Parse(data[7]); maxWeight = double.Parse(data[8]); } ISoldier soldier = this.soldiersFactory.CreateSoldier(type, name, age, experience, endurance); this.AddSoldierToArmy(soldier, type); } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); IAmmunition ammunition = this.ammunitionFactory.CreateAmmunition(name); this.AddAmmunitions(ammunition, number); } else if (data[0].Equals("Mission")) { string name = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = this.missionFactory.CreateMission(name, scoreToComplete); this.MissionControllerField.PerformMission(mission); } }
private IAmmunition GetAmmunition(string name) { if (!this.ammunitions.ContainsKey(name) || this.ammunitions[name].Count <= 0) { return(null); } IAmmunition ammunition = this.ammunitions[name].Last(); this.ammunitions[name].RemoveAt(this.ammunitions[name].Count - 1); return(ammunition); }
public void Run() { string inputLine; while ((inputLine = this.reader.ReadLine()) != TerminatingCommand) { string[] cmdArgs = inputLine.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); switch (cmdArgs[0]) { case "Soldier": //to do soldier Soldier Ranker Ivan 28 55 100 if (cmdArgs.Length == 3) { //to do soldier regenerate } else { string type = cmdArgs[1]; string name = cmdArgs[2]; int age = int.Parse(cmdArgs[3]); double experience = double.Parse(cmdArgs[4]); double endurance = double.Parse(cmdArgs[6]); ISoldier currentSoldier = SoldierFactory.CreateSoldier(type, name, age, experience, endurance); foreach (var weapon in currentSoldier.Weapons) { } } break; case "WareHouse": string ammunitionName = cmdArgs[1]; int number = int.Parse(cmdArgs[2]); IAmmunition currentAmmunition = AmmunitionFactory.CreateAmmunition(ammunitionName); if (!this.WareHouse.Storage.ContainsKey(currentAmmunition)) { this.WareHouse.Storage.Add(currentAmmunition, 0); } this.WareHouse.Storage[currentAmmunition] += number; break; case "Mission": //to do mission break; } } }