public ISingleRewardPM CreateEmpty() { IDungeonReward emptyReward = null; IAllRewardsPM emptyRewardsPM = null; return(factory.Create(emptyReward, emptyRewardsPM)); }
public SingleRewardPM(IStringTableManager i_stringTable, IGameReward i_reward, IAllRewardsPM i_allRewardsPM) { mReward = i_reward; mStringTable = i_stringTable; mAllRewardsPM = i_allRewardsPM; SetCoverVisibleProperty(true); UpdateRewardProperties(); }
public ISingleRewardPM Create(IDungeonReward i_reward, IAllRewardsPM i_pm) { return(factory.Create(i_reward, i_pm)); }