public IActionResult Create() { var model = new CharacterInputModel() { Subraces = _subraceData.GetAllPlayable(), Alignments = _alignmentData.GetAll(), Classes = _classData.GetAll() }; return(View(model)); }
public EditModel(ICharacterData characterData, ISubraceData subraceData, IAlignmentData alignmentData) { _characterData = characterData; _subraceData = subraceData; _alignmentData = alignmentData; Subraces = _subraceData.GetAllPlayable(); Alignments = _alignmentData.GetAll(); }