Пример #1
0
 /// <summary>
 /// 添加一个动画
 /// </summary>
 /// <param name="aiukTween"></param>
 private static void AddTween(IAiukTween aiukTween)
 {
     EnsureCreated();
     if (aiukTween.Key != null)
     {
         RemoveTweenKey(aiukTween.Key, _addKeyStopBehavior);
     }
     tweens.Add(aiukTween);
 }
Пример #2
0
 private void ShowLoadingTween()
 {
     Debug.LogError("开启loading动画!");
     m_LoadingRect.gameObject.SetActive(true);
     if (m_loadingTween == null)
     {
         m_loadingTween = m_LoadingRect.gameObject
                          .DoRotateZ(720f, 2f)
                          .SetLoopType(AiukTweenLoopType.Restart)
                          .SetLoopCount(-1);
     }
     else
     {
         m_loadingTween.Reset();
         m_loadingTween.Resume();
     }
 }
Пример #3
0
        /// <summary>
        /// 归还一个动画对象
        /// </summary>
        /// <param name="aiukTween"></param>
        public static void Restore(IAiukTween aiukTween)
        {
            Type type = aiukTween.GetType();

            switch (type.Name)
            {
            case "Vector3Tween":
                var v3Tween = aiukTween as AiukVector3Tween;
                v3TweenPool.Restore(v3Tween);
                break;

            case "Vector4Tween":
                var v4Tween = aiukTween as AiukVector4Tween;
                v4TweenPool.Restore(v4Tween);
                break;

            case "Vector2Tween":
                var v2Tween = aiukTween as AiukVector2Tween;
                v2TweenPool.Restore(v2Tween);
                break;

            case "FloatTween":
                var floatTween = aiukTween as AiukFloatTween;
                floatTweenPool.Restore(floatTween);
                break;

            case "ColorTween":
                var colorTween = aiukTween as AiukColorTween;
                colorTweenPool.Restore(colorTween);
                break;

            case "QuaternionTween":
                var quaTween = aiukTween as AiukQuaternionTween;
                quaTweenPool.Restore(quaTween);
                break;
            }
        }
Пример #4
0
 private static Quaternion LerpQuaternion(IAiukTween <Quaternion> t, Quaternion start, Quaternion end, float progress)
 {
     return(Quaternion.Lerp(start, end, progress));
 }
 private static Vector4 LerpVector4(IAiukTween <Vector4> t, Vector4 start, Vector4 end, float progress)
 {
     return(Vector4.Lerp(start, end, progress));
 }
Пример #6
0
 /// <summary>
 /// 移除一个动画
 /// </summary>
 /// <param name="aiukTween"></param>
 /// <param name="stopBehavior"></param>
 /// <returns></returns>
 public static bool RemoveTween(IAiukTween aiukTween, AiukTweenStopBehavior stopBehavior)
 {
     aiukTween.Stop(stopBehavior);
     return(tweens.Remove(aiukTween));
 }
 private static Vector2 LerpVector2(IAiukTween <Vector2> t, Vector2 start, Vector2 end, float progress)
 {
     return(Vector2.Lerp(start, end, progress));
 }
Пример #8
0
 private static float LerpFloat(IAiukTween <float> t, float start, float end, float progress)
 {
     return(start + (end - start) * progress);
 }
 private static Vector3 LerpVector3(IAiukTween <Vector3> t, Vector3 start, Vector3 end, float progress)
 {
     return(Vector3.Lerp(start, end, progress));
 }
Пример #10
0
 private static Color LerpColor(IAiukTween <Color> t, Color start, Color end, float progress)
 {
     return(Color.Lerp(start, end, progress));
 }