public void DoAction() { CurrentPostion += MoveForwardSpeed; if (CurrentPostion > RoundMax) { CurrentPostion = CurrentPostion - RoundMax + InitPostion.x; } UpdatePositon(); Manger.IsValid(false); Manger.Next.IsValid(true); }
public void DoAction() { CurrentPostion += MoveForwardSpeed; if (CurrentPostion > RoundMax) { CurrentPostion = CurrentPostion - RoundMax + InitPostion.x; } UpdatePositon(); Manger.IsValid(false); Manger.Next.IsValid(true); }