Пример #1
0
    /// <summary>
    /// Handles the input for a specific player.
    /// </summary>
    /// <param name="number">controller Id</param>
    /// <param name="p">P.layer</param>
    protected virtual void HandleKeyboardForPlayer(int number, IActorInput p)
    {
        // We define the input axis / buttons names for this player
        string playerMainAction    = "Player" + number + "MainAction";
        string playerAltAction     = "Player" + number + "AltAction";
        string playerRespawnAction = "Player" + number + "RespawnAction";
        string playerHorizontal    = "Player" + number + "Horizontal";
        string playerVertical      = "Player" + number + "Vertical";

        // Movement management
        HorizontalPosition(p, Input.GetAxis(playerHorizontal));
        VerticalPosition(p, Input.GetAxis(playerVertical));

        if (Input.GetButton(playerMainAction))
        {
            MainActionButtonPressed(p);
        }
        if (Input.GetButtonDown(playerMainAction))
        {
            MainActionButtonDown(p);
        }
        if (Input.GetButtonUp(playerMainAction))
        {
            MainActionButtonReleased(p);
        }

        if (Input.GetButton(playerAltAction))
        {
            AltActionButtonPressed(p);
        }
        if (Input.GetButtonDown(playerAltAction))
        {
            AltActionButtonDown(p);
        }
        if (Input.GetButtonUp(playerAltAction))
        {
            AltActionButtonReleased(p);
        }

        if (Input.GetButton(playerRespawnAction))
        {
            RespawnActionButtonPressed(p);
        }
        if (Input.GetButtonDown(playerRespawnAction))
        {
            RespawnActionButtonDown(p);
        }
        if (Input.GetButtonUp(playerRespawnAction))
        {
            RespawnActionButtonReleased(p);
        }
    }
 /// <summary>
 /// Links a player to a controller id
 /// </summary>
 /// <param name="controllerId">Controller identifier.</param>
 /// <param name="p">Player</param>
 public virtual void SetPlayer(int controllerId, IActorInput p)
 {
     _players[controllerId] = p;
 }
 /// <summary>
 /// Updates vertical position for a player
 /// </summary>
 /// <param name="p">Player</param>
 /// <param name="value">Value.</param>
 public virtual void VerticalPosition(IActorInput p, float value)
 {
     p.VerticalPosition(value);
 }
 /// <summary>
 ///Updates horizontal position for a player
 /// </summary>
 /// <param name="p">Player.</param>
 /// <param name="value">Value.</param>
 public virtual void HorizontalPosition(IActorInput p, float value)
 {
     p.HorizontalPosition(value);
 }
 /// <summary>
 /// Triggered when Down Button is pressed for a player
 /// </summary>
 /// <param name="p">Player.</param>
 public virtual void DownButtonPressed(IActorInput p)
 {
     p.DownPressed();
 }
 /// <summary>
 /// Triggered when Up Button is pressed for a player
 /// </summary>
 /// <param name="p">Player.</param>
 public virtual void UpButtonPressed(IActorInput p)
 {
     p.UpPressed();
 }
 /// <summary>
 /// Triggered when Right Button is released for a player
 /// </summary>
 /// <param name="p">Player.</param>
 public virtual void RightButtonReleased(IActorInput p)
 {
     p.RightReleased();
 }
 /// <summary>
 /// Triggered when Right Button is pressed for a player
 /// </summary>
 /// <param name="p">Player.</param>
 public virtual void RightButtonPressed(IActorInput p)
 {
     p.RightPressed();
 }
 /// <summary>
 /// Triggered when Left Button is released for a player
 /// </summary>
 /// <param name="p">Player.</param>
 public virtual void LeftButtonReleased(IActorInput p)
 {
     p.LeftReleased();
 }
 /// <summary>
 /// Triggered when Left Button is pressed for a player
 /// </summary>
 /// <param name="p">Player.</param>
 public virtual void LeftButtonPressed(IActorInput p)
 {
     p.LeftPressed();
 }
 /// <summary>
 /// Triggered when the alt action button is being pressed for a player
 /// </summary>
 /// <param name="p">Player</param>
 public virtual void AltActionButtonPressed(IActorInput p)
 {
     p.AltActionPressed();
 }
 /// <summary>
 /// Triggered when the alt action button is being pressed for a player
 /// </summary>
 /// <param name="p">Player</param>
 public virtual void AltActionButtonDown(IActorInput p)
 {
     p.AltActionDown();
 }
 /// <summary>
 /// Triggered when the main action button is pressed for a player
 /// </summary>
 /// <param name="p">Player</param>
 public virtual void MainActionButtonPressed(IActorInput p)
 {
     p.MainActionPressed();
 }
 /// <summary>
 /// Triggered when the main action button is being pressed for a player
 /// </summary>
 ///<param name="p">Player</param>
 public virtual void MainActionButtonDown(IActorInput p)
 {
     p.MainActionDown();
 }
Пример #15
0
 /// <summary>
 /// Triggered when the respawn button is released for a player
 /// </summary>
 ///<param name="p">Player</param>
 public virtual void RespawnActionButtonReleased(IActorInput p)
 {
     p.RespawnActionReleased();
 }
Пример #16
0
 /// <summary>
 /// Triggered when the respawn button is being pressed for a player
 /// </summary>
 ///<param name="p">Player</param>
 public virtual void RespawnActionButtonDown(IActorInput p)
 {
     p.RespawnActionDown();
 }