Пример #1
0
        private void Confirm()
        {
            if (!_action.CanPayCost(_characterManager.ActiveCharacter))
            {
                _notificationViewController.DisplayMessage("Not enough mana!");
                return;
            }

            _action.PayCost(_characterManager.ActiveCharacter);
            _action.ApplyEffect(_characterManager.ActiveCharacter, _activeList[_activeIndex].Character);

            _characterManager.SelectNext();
            Back();
        }