Пример #1
0
            private void OnUpdateAchievement_Subscribe(IAchievementProgressData pProgressData)
            {
                foreach (var pLogic in OnCalculateAchieve)
                {
                    pProgressData.eAchieveProgress = pLogic.Calculate_AchievementProgress(this, pProgressData.eAchieveProgress);
                }

                OnUpdateAchieve.DoNotify(this);
            }
Пример #2
0
            public void Event_SetProgressData(IAchievementProgressData pProgressData)
            {
                this.pProgressData = pProgressData;

                if (pProgressData != null)
                {
                    OnUpdateAchievement_Subscribe(pProgressData);
                    pProgressData.OnUpdateAchievemenet.Subscribe += OnUpdateAchievement_Subscribe;
                }
            }
Пример #3
0
        public void DoAdd_AchievementProgress(IAchievementProgressData pProgressData)
        {
            string strKey = pProgressData.strAchievementKey;

            if (_mapAchievementData.ContainsKey(strKey))
            {
                Debug.LogError($"{name} - {nameof(DoAdd_AchievementProgress)} - Error Already ContainKey({strKey})");
                return;
            }

            _mapAchievementData[strKey].Event_SetProgressData(pProgressData);
        }
            public string GetAchievementProgressDescription(IAchievementProgressData pProgressData, EAchieveProgress eQuestProgress)
            {
                switch (eQuestProgress)
                {
                case EAchieveProgress.None: return(strAchievementKey + " 퀘스트 안받고있음");

                case EAchieveProgress.In_Progress: return(strAchievementKey + " 퀘스트 진행중");

                case EAchieveProgress.Success: return(strAchievementKey + " 퀘스트 성공");

                case EAchieveProgress.Fail: return(strAchievementKey + " 퀘스트 실패");

                case EAchieveProgress.GiveUp: return(strAchievementKey + " 퀘스트 포기");

                default: return(strAchievementKey + " 에러");
                }
            }