/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { lock (this) { if (disposing) { _manager.Dispose(); } } }
/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> private void Dispose(bool disposing) { lock (this) { if (disposing) { _achievementManager.Dispose(); _communityService.Dispose(); } } }
protected virtual void Dispose(bool disposing) { lock (this) { if (disposing) { _achievementManager.Dispose(); _communityService.Dispose(); } } }
protected override void DisposeManaged() { _manager.Dispose(); }
protected override void DisposeManaged() { _achievementManager.Dispose(); _communityService.Dispose(); }
public void Dispose() { _achievementManager.Dispose(); _communityService.Dispose(); }