public void SpawnAKwReflexSight() { factory = FactoryProducer.GetFactory(FactoryType.AK); m_ReflexSight = factory.GetAK(AttachmentType.ReflexSight); Debug.Log("Accuracy: " + m_Basic.GetAccuracy()); Debug.Log("Ammo: " + m_Basic.GetAmmo()); }
public void SpawnBasicAK() { factory = FactoryProducer.GetFactory(FactoryType.AK); m_Basic = factory.GetAK(AttachmentType.Basic); Debug.Log("Accuracy: " + m_Basic.GetAccuracy()); Debug.Log("Ammo: " + m_Basic.GetAmmo()); }
public virtual float GetAmmo() { return(m_DecoratedRifle.GetAmmo()); }