// 携程加载 public IEnumerator CommonLoad() { mCommonLoader = new WWW (mCommonBundlePath); while (!mCommonLoader.isDone) { mCommonResLoadProgress = mCommonLoader.progress; if (null != mLoadProgress) { mLoadProgress (mBundleName, mCommonLoader.progress); } yield return mCommonLoader.progress; mCommonResLoadProgress = mCommonLoader.progress; } if (mCommonResLoadProgress >= 1.0f) { // 表示已经加载完成 if (null != mLoadProgress) { mLoadProgress (mBundleName, mCommonLoader.progress); } if (null != mLoadFinish) { this.mLoadFinish (mBundleName); } mABLoader = new IABResLoader (mCommonLoader.assetBundle); } else { Debug.LogError ("load bundle error == " + mBundleName); } mCommonLoader = null; }
public IEnumerator CommonLoad() { commonLoader = new WWW(commonBundlePath); while (!commonLoader.isDone) { commResLoaderProcess = commonLoader.progress; if (loaderProgress != null) { loaderProgress(bundleName, commResLoaderProcess); } yield return(commonLoader.progress); commResLoaderProcess = commonLoader.progress; } if (commResLoaderProcess >= 1.0)//表示已经加载完成 { abResLoader = new IABResLoader(commonLoader.assetBundle); if (loaderProgress != null) { loaderProgress(bundleName, commResLoaderProcess); } if (loadFinish != null) { loadFinish(bundleName); } } else { Debug.Log("load bundle error ==" + bundleName); } commonLoader = null; }
/// <summary> /// 释放功能 /// </summary> public void DisPose() { if (abResLoader != null) { abResLoader.Dispose(); abResLoader = null; } }
/// <summary> /// 卸载内存镜像 /// </summary> public void Dispose() { if (mABResLoader != null) { mABResLoader.Dispose(); mABResLoader = null; } }
/// <summary> /// Releases all resource used by the <see cref="IABLoader"/> object. /// </summary> /// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="IABLoader"/>. The <see cref="Dispose"/> /// method leaves the <see cref="IABLoader"/> in an unusable state. After calling <see cref="Dispose"/>, you must /// release all references to the <see cref="IABLoader"/> so the garbage collector can reclaim the memory that the /// <see cref="IABLoader"/> was occupying.</remarks> public void Dispose() { if (null != mABLoader) { mABLoader.Dispose(); mABLoader = null; } }
public IABLoader(LoaderProgrecess loaderProgrecess, LoadFinish loadFinish) { commonBundlePath = ""; bundleName = ""; commResLoaderProcess = 0; this.loaderProgress = loaderProgrecess; this.loadFinish = loadFinish; abResLoader = null; }
public IEnumerator LoadAB() { //WWW类加载方法 //mLoader = new WWW(mBundleWWWPath); //while (!mLoader.isDone) //{ // mLoadProcess = mLoader.progress; // if (LoadProgressEvent != null) // { // LoadProgressEvent.Invoke(mBundleName, mLoadProcess); // } // yield return mLoader.progress; // mLoadProcess = mLoader.progress; //} ////加载完成 //if (mLoadProcess >= 1.0f) //{ // mABResLoader = new IABResLoader(mLoader.assetBundle); // if (LoadProgressEvent != null) // { // LoadProgressEvent.Invoke(mBundleName, mLoadProcess); // } // if (LoadFinishEvent != null) // { // LoadFinishEvent(mBundleName); // } //} //else //{ // Debug.LogError("加载Bundle错误" + mBundleName); //} //mLoader = null; //使用LoadFromFileAsync AssetBundleCreateRequest createRequest = AssetBundle.LoadFromFileAsync(mBundleFilePath); yield return(createRequest); if (createRequest.assetBundle != null) { mLoadProcess = 1; mABResLoader = new IABResLoader(createRequest.assetBundle); if (LoadProgressEvent != null) { LoadProgressEvent.Invoke(mBundleName, mLoadProcess); } if (LoadFinishEvent != null) { LoadFinishEvent(mBundleName); } } else { Debug.LogError("加载Bundle错误" + mBundleName); } mLoader = null; }
public IABLoader(LoaderProgress loaderProgress, LoadFinish loadFinish) { mBundleName = ""; mBundleWWWPath = ""; mLoadProcess = 0; LoadProgressEvent = loaderProgress; LoadFinishEvent = loadFinish; mABResLoader = null; }
public IABLoader(LoaderProgress tmpLoaderProgress, LoadFinish tmpLoadFinish) { bundleName = ""; commonBundlePath = ""; commResLoaderProgress = 0; loadProgress = tmpLoaderProgress; loadFinish = tmpLoadFinish; abResLoader = null; }
/// <summary> /// /// </summary> /// <param name="tmpProgress">加载时每帧回调</param> /// <param name="tmpFinish">完成时回调</param> public IABLoader(LoadProgrecess tmpProgress = null, LoadFinish tmpFinish = null) { this.bundleName = ""; this.commonBundlePath = ""; this.commonResLoaderProgress = 0; this.abResLoader = null; this.loadProgrecess = tmpProgress; this.loadFinish = tmpFinish; }
/// <summary> /// /// </summary> /// <param name="bundleName">ab标签</param> /// <param name="tmpFinish">完成时回调</param> /// <param name="tmpProgress">加载时每帧回调</param> public IABLoader(string bundleName, LoadFinish tmpFinish = null, LoadProgrecess tmpProgress = null) { this.bundleName = bundleName; this.commonBundlePath = IPathTool.GetWWWAssetBundlePath() + "/" + bundleName; this.commonResLoaderProgress = 0; this.abResLoader = null; this.loadProgrecess = tmpProgress; this.loadFinish = tmpFinish; }
public IABLoader(LoadProgress loadProgress, LoadFinish loadFinish) { bundleName = ""; commonBundlePath = ""; commonResLoaderProcess = 0; loadProgress = null; loadFinish = null; abResLoader = null; this.loadProgress = loadProgress; this.loadFinish = loadFinish; }
// 协程加载 public IEnumerator CommonLoad() { Debug.Log("commonBundlePath ==" + commonBundlePath); // 从persistent path 里 先加载 ? // 如果有 就从 里面加载。 // AssetBundle.LoadFromFile commonLoaer = new WWW(commonBundlePath); while (!commonLoaer.isDone) { commResLoaderProcess = commonLoaer.progress; if (loadProgress != null) { loadProgress(bundleName, commResLoaderProcess); } yield return(commonLoaer.progress); commResLoaderProcess = commonLoaer.progress; } if (commResLoaderProcess >= 1.0f) //表示已经加载完成 { Debug.Log("load 11111111111111 finish ==" + bundleName); //yujie fixed abResloader = new IABResLoader(commonLoaer.assetBundle); if (loadProgress != null) { loadProgress(bundleName, commResLoaderProcess); } if (loadFinish != null) { this.loadFinish(bundleName); } // abResloader = new IABResLoader(commonLoaer.assetBundle); } else { Debug.LogError("load bundle error ==" + bundleName); } commonLoaer = null; }
public IEnumerator CommonLoad() { commonLoaderWWW = new WWW(commonBundlePath); while (!commonLoaderWWW.isDone) { commonResLoaderProcess = commonLoaderWWW.progress; if (loadProgress != null) { loadProgress(bundleName, commonResLoaderProcess); } yield return(null); // 感觉这两句没必要(我直接改成 yield return null) //yield return commonLoader.progress; //commonResLoaderProcess = commonLoader.progress; } if (commonResLoaderProcess >= 1.0f) // 加载完成 { abResLoader = new IABResLoader(commonLoaderWWW.assetBundle); if (loadProgress != null) { loadProgress(bundleName, commonResLoaderProcess); } if (loadFinish != null) { loadFinish(bundleName); } } else { Debug.LogError("Load Bundle Error = " + bundleName); } commonLoaderWWW = null; }
/// <summary> /// 协程加载资源 /// </summary> /// <returns></returns> public IEnumerator CommonLoad() { if (string.IsNullOrEmpty(commonBundlePath)) { Debug.LogError("commonBundlePath is null"); yield return(null); } commonLoader = new WWW(commonBundlePath); while (!commonLoader.isDone) { commonResLoaderProgress = commonLoader.progress; yield return(commonLoader.progress); if (loadProgrecess != null) { loadProgrecess(bundleName, commonResLoaderProgress); } commonResLoaderProgress = commonLoader.progress; } //加载完成 if (commonResLoaderProgress >= 1.0) { //拿到加载的bundle创建IABResLoader对象 abResLoader = new IABResLoader(commonLoader.assetBundle); if (loadProgrecess != null) { loadProgrecess(bundleName, commonResLoaderProgress); } if (loadFinish != null) { loadFinish(bundleName); } } else { Debug.LogError("load bundle error == " + bundleName); } //释放WWW资源 commonLoader = null; }
// 携程加载 public IEnumerator CommonLoad() { mCommonLoader = new WWW(mCommonBundlePath); while (!mCommonLoader.isDone) { mCommonResLoadProgress = mCommonLoader.progress; if (null != mLoadProgress) { mLoadProgress(mBundleName, mCommonLoader.progress); } yield return(mCommonLoader.progress); mCommonResLoadProgress = mCommonLoader.progress; } if (mCommonResLoadProgress >= 1.0f) // 表示已经加载完成 { if (null != mLoadProgress) { mLoadProgress(mBundleName, mCommonLoader.progress); } if (null != mLoadFinish) { this.mLoadFinish(mBundleName); } mABLoader = new IABResLoader(mCommonLoader.assetBundle); } else { Debug.LogError("load bundle error == " + mBundleName); } mCommonLoader = null; }
/// <summary> /// Releases all resource used by the <see cref="IABLoader"/> object. /// </summary> /// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="IABLoader"/>. The <see cref="Dispose"/> /// method leaves the <see cref="IABLoader"/> in an unusable state. After calling <see cref="Dispose"/>, you must /// release all references to the <see cref="IABLoader"/> so the garbage collector can reclaim the memory that the /// <see cref="IABLoader"/> was occupying.</remarks> public void Dispose() { if (null != mABLoader) { mABLoader.Dispose (); mABLoader = null; } }