/// <summary> /// 中心点から双曲直線を得る /// </summary> /// <param name="P"></param> /// <returns></returns> public static HypLine GetHLineFromCenter(HypPoint P) { HypLine ret = new HypLine(); if (P.Z != 0f) { //float radius2 = P.X * P.X / P.Z / P.Z + P.Y * P.Y / P.Z / P.Z - 1f; float radius2 = P.GetX() * P.GetX() + P.GetY() * P.GetY() - 1f; if (radius2 > 0f) { ret.X = P.GetX(); ret.Y = P.GetY(); ret.Z = 1f; ret.R = Mathf.Sqrt(radius2); } else { ret.X = P.X; ret.Y = P.Y; ret.Z = 0f; ret.R = Mathf.Infinity; } } else { ret.X = P.X; ret.Y = P.Y; ret.Z = 0f; ret.R = Mathf.Infinity; } return(ret); }
//public static void GetHMoveAlongTwoPoints(float x1, float y1, float x2, float y2, float d, out float X, out float Y) public static HypPoint GetHMoveAlongTwoPoints(HypPoint P1, HypPoint P2, float d) { if (!P1.InWorld() || !P2.InWorld()) { return(P1); } if (P1 != HypPoint.Zero()) { //X1をOへ移す直線L1 HypLine L1 = GetHBisectorOfTwoPoints(P1, HypPoint.Zero()); //点X2をL1で線対称移動 HypPoint XY2 = GetInversionAlongHLine(L1, P2); if (XY2.Z == 0f) { P1.Println("---P1"); P2.Println("---P2"); L1.Println("---L1"); XY2.Println("--XY2"); } float magXY2 = Mathf.Sqrt(XY2.GetX() * XY2.GetX() + XY2.GetY() * XY2.GetY()); float ed = H2EFromOrigin(d); //原点からX2へ向かう線分で、双曲長がdであるような点 XY2.X *= ed; XY2.Y *= ed; XY2.Z *= magXY2; //点X2をL1で線対称移動 HypPoint P3 = GetInversionAlongHLine(L1, XY2); if (P3.InWorld()) { return(P3); } else { Debug.Log("error occurs at GetHMoveAlongTwoPoints"); P1.Println("P1"); P2.Println("P2"); Debug.Log("magXY2=" + magXY2); Debug.Log("ed=" + ed); XY2.Println("XY2"); P3.Println("P3"); return(P1); } } else { HypPoint XY2 = P2; float magXY2 = Mathf.Sqrt(XY2.GetX() * XY2.GetX() + XY2.GetY() * XY2.GetY()); float ed = H2EFromOrigin(d); //原点からX2へ向かう線分で、双曲長がdであるような点 XY2.X *= ed; XY2.Y *= ed; XY2.Z *= magXY2; HypPoint P3 = XY2; return(P3); } }
public static HypPoint ParallelTransform(HypPoint Pstart, HypPoint Pend, HypPoint P) { if (!Pstart.InWorld() || !Pend.InWorld() || !P.InWorld()) { Debug.Log("error occurs at ParallelTransform: A"); Debug.Log("Pstart:" + Pstart.GetX() + "," + Pstart.GetY() + "(" + Pstart.X + ":" + Pstart.Y + ":" + Pstart.Z + ")"); Debug.Log("Pend:" + Pend.GetX() + "," + Pend.GetY() + "(" + Pend.X + ":" + Pend.Y + ":" + Pend.Z + ")"); Debug.Log("error occurs at ParallelTransform ここまで"); return(P); } if (GetEDistanceOfTwoPoints(Pstart, Pend) < 0.001f) { //Debug.Log("error occurs at ParallelTransform: B"); //Debug.Log("Pstart:" + Pstart.GetX() + "," + Pstart.GetY() + "(" + Pstart.X + ":" + Pstart.Y + ":" + Pstart.Z + ")"); //Debug.Log("Pend:" + Pend.GetX() + "," + Pend.GetY() + "(" + Pend.X + ":" + Pend.Y + ":" + Pend.Z + ")"); //Debug.Log("error occurs at ParallelTransform ここまで"); return(P); } HypLine L1 = GetHLineThruTwoPoints(Pstart, Pend); HypLine L2 = GetHBisectorOfTwoPoints(Pstart, Pend); //L2.Println("---L2"); HypLine L3 = GetHPerpendicularThruAPoint(L1, Pend); //L3.Println("---L3"); HypPoint P1 = GetInversionAlongHLine(L2, P); HypPoint P2 = GetInversionAlongHLine(L3, P1); if (P2.InWorld()) { return(P2); } else { Debug.Log("error occurs at ParallelTransform: C"); Debug.Log("Pstart:" + Pstart.GetX() + "," + Pstart.GetY() + "(" + Pstart.X + ":" + Pstart.Y + ":" + Pstart.Z + ")"); Debug.Log("Pend:" + Pend.GetX() + "," + Pend.GetY() + "(" + Pend.X + ":" + Pend.Y + ":" + Pend.Z + ")"); Debug.Log("L1:" + L1.GetX() + "," + L1.GetY() + "," + L1.R + "(" + L1.X + ":" + L1.Y + ":" + L1.Z + ")"); Debug.Log("L2:" + L2.GetX() + "," + L2.GetY() + "," + L2.R + "(" + L2.X + ":" + L2.Y + ":" + L2.Z + ")"); Debug.Log("L3:" + L3.GetX() + "," + L3.GetY() + "," + L3.R + "(" + L3.X + ":" + L3.Y + ":" + L3.Z + ")"); Debug.Log("P1:" + P1.GetX() + "," + P1.GetY() + "(" + P1.X + ":" + P1.Y + ":" + P1.Z + ")"); Debug.Log("P2:" + P2.GetX() + "," + P2.GetY() + "(" + P2.X + ":" + P2.Y + ":" + P2.Z + ")"); P1 = GetInversionAlongHLine(L2, P); P2 = GetInversionAlongHLine(L3, P1); Debug.Log("P2:" + P2.GetX() + "," + P2.GetY() + "(" + P2.X + ":" + P2.Y + ":" + P2.Z + ")"); if (P2.InWorld()) { return(P2); } Debug.Log("error occurs at ParallelTransform ここまで"); return(P); } }
void ModuleUpdatePerpendicular() { HLine HLN1 = VA.GetComponent <HLine>(); //対象となる直線1 HLine HLN2 = VB.GetComponent <HLine>(); //対象となる直線2 HypLine HL1 = HLN1.HL; HypLine HL2 = HLN2.HL; Vertex V11 = HLN1.VA.GetComponent <Vertex>(); Vertex V12 = HLN1.VB.GetComponent <Vertex>(); Vertex V21 = HLN2.VA.GetComponent <Vertex>(); Vertex V22 = HLN2.VB.GetComponent <Vertex>(); HypPoint P11 = new HypPoint(V11.XY); HypPoint P12 = new HypPoint(V12.XY); HypPoint P21 = new HypPoint(V21.XY); HypPoint P22 = new HypPoint(V22.XY); HypPoint C = HTransform.GetCrossingPointOfTwoHLines2(HL1, HL2); if (C != new HypPoint(1f, 1f, 0f)) { //float angle = HTransform.GetAngleOfTwoLines(HL1, HL2, C); float angle = HTransform.GetAngleOfTwoLines(P11, P12, P21, P22, C); //Debug.Log("angle="+angle); float error = (Mathf.PI / 2f - angle) * 0.25f; if (angle < 0f) { error = (-Mathf.PI / 2f - angle) * 0.25f; } HypPoint P1m = HTransform.GetMidPointOfTwoPoint(P11, P12); HypPoint P11T = HTransform.GetRotationOfPoint(P1m, -error, P11); HypPoint P12T = HTransform.GetRotationOfPoint(P1m, -error, P12); //HypLine L1T = HTransform.GetHLineThruTwoPoints(P11T, P12T); HypPoint P2m = HTransform.GetMidPointOfTwoPoint(P21, P22); HypPoint P21T = HTransform.GetRotationOfPoint(P2m, error, P21); HypPoint P22T = HTransform.GetRotationOfPoint(P2m, error, P22); //HypLine L2T = HTransform.GetHLineThruTwoPoints(P21T, P22T); if (!V11.Fixed && P11T.InWorld()) { V11.XY.x = P11T.GetX(); V11.XY.y = P11T.GetY(); } if (!V12.Fixed && P12T.InWorld()) { V12.XY.x = P12T.GetX(); V12.XY.y = P12T.GetY(); } if (!V21.Fixed && P21T.InWorld()) { V21.XY.x = P21T.GetX(); V21.XY.y = P21T.GetY(); } if (!V22.Fixed && P22T.InWorld()) { V22.XY.x = P22T.GetX(); V22.XY.y = P22T.GetY(); } } }
//string MyDebug_Backup=""; void ModuleUpdatePointToLine2() { Vertex VTX = VA.GetComponent <Vertex>(); //対象となる点 HLine HLN = VB.GetComponent <HLine>(); //対象となる直線 if (VTX != null && HLN != null) { HypLine L1 = HLN.HL; HypPoint P1 = new HypPoint(VTX.XY); HypLine L2 = HTransform.GetHPerpendicularThruAPoint(L1, P1); HypPoint P2 = HTransform.GetCrossingPointOfTwoHLines(L1, L2); float error = HTransform.GetHDistanceOfTwoPoints(P1, P2) * 0.2f; //Debug.Log(error); if (0.001f < error || error < -0.001f) { //string MyDebug = ""; HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); ////点を直線に寄せる if (!VTX.Fixed && P4.InWorld()) { //MyDebug += "P4:" + P4.GetX() + "," + P4.GetY(); VTX.XY.x = P4.GetX(); VTX.XY.y = P4.GetY(); } //直線を円に寄せる Vertex L1V1 = HLN.VA.GetComponent <Vertex>(); //動かすべき点1 Vertex L1V2 = HLN.VB.GetComponent <Vertex>(); //動かすべき点2 HypPoint PL1 = new HypPoint(L1V1.XY); HypPoint PL2 = new HypPoint(L1V2.XY); HypPoint NewPL1 = HTransform.ParallelTransform(P2, P3, PL1); HypPoint NewPL2 = HTransform.ParallelTransform(P2, P3, PL2); //NewPL1.println("NewPL1"); if (!L1V1.Fixed && NewPL1.InWorld()) { //MyDebug += "L1:" + NewPL1.GetX() + "," + NewPL1.GetY(); L1V1.XY.x = NewPL1.GetX(); L1V1.XY.y = NewPL1.GetY(); } if (!L1V2.Fixed && NewPL2.InWorld()) { //MyDebug += "L2:" + NewPL2.GetX() + "," + NewPL2.GetY(); L1V2.XY.x = NewPL2.GetX(); L1V2.XY.y = NewPL2.GetY(); } HLN.GetHLineFromTwoVertices(); //if (MyDebug != MyDebug_Backup) //{ // Debug.Log(MyDebug); // MyDebug_Backup = MyDebug; //} } } }
//public static void GetIdealPointsFromTwoPoints(float x1, float y1, float x2, float y2, out float X1, out float Y1, out float X2, out float Y2) //{ // HypLine L = GetHLineThruTwoPoints(new HypPoint(x1,y1), new HypPoint(x2,y2)); // float X = L.GetX(); // float Y = L.GetY(); // float R = L.R; // //Debug.Log(X + " " + Y + " " + R); // X1 = Y1 = X2 = Y2 = 0f; // if (R > 300f) // { // X1 = -Y; // Y1 = X; // float mag = Mathf.Sqrt(X * X + Y * Y); // X1 /= mag; // Y1 /= mag; // X2 = -X1; // Y2 = -Y1; // } // else // { // float midT = Mathf.Atan2(Y, X); // float widT = Mathf.Asin(1f / Mathf.Sqrt(X * X + Y * Y)); // float t1 = midT - widT; // X1 = X - R * Mathf.Cos(t1); // Y1 = Y - R * Mathf.Sin(t1); // float t2 = midT + widT; // X2 = X - R * Mathf.Cos(t2); // Y2 = Y - R * Mathf.Sin(t2); // } //} public static float GetEDistanceOfTwoPoints(HypPoint P1, HypPoint P2) { if (P1.Z == 0f || P2.Z == 0f) { return(Mathf.Infinity); } else { float X = (P1.GetX()) - (P2.GetX()); float Y = (P1.GetY()) - (P2.GetY()); return(Mathf.Sqrt(X * X + Y * Y)); } }
void ModuleUpdateTangentCircleToLine() { HCircle hcircle = VA.GetComponent <HCircle>(); //対象となる円 HLine hline = VB.GetComponent <HLine>(); //対象となる直線 if (hcircle != null && hline != null) { HypCircle C1 = hcircle.GetHCR(); HypLine L1 = hline.GetHL(); HypPoint P1 = new HypPoint(hcircle.VA.GetComponent <Vertex>().XY); HypLine L2 = HTransform.GetHPerpendicularThruAPoint(L1, P1); HypPoint P2 = HTransform.GetCrossingPointOfTwoHLines(L1, L2); //P2.println("P2"); float error = (HTransform.GetHDistanceOfTwoPoints(P1, P2) - C1.HR) * 0.1f; //Debug.Log(error); if (0.001f < error || error < -0.001f) { HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); //円の半径を変える C1.HR += error; ////円を直線に寄せる Vertex C1V = hcircle.VA.GetComponent <Vertex>(); if (!C1V.Fixed && P4.InWorld()) { C1V.XY.x = P4.GetX(); C1V.XY.y = P4.GetY(); } //直線を円に寄せる Vertex L1V1 = hline.VA.GetComponent <Vertex>(); //動かすべき点1 Vertex L1V2 = hline.VB.GetComponent <Vertex>(); //動かすべき点2 HypPoint PL1 = new HypPoint(L1V1.XY); HypPoint PL2 = new HypPoint(L1V2.XY); HypPoint NewPL1 = HTransform.ParallelTransform(P2, P3, PL1); HypPoint NewPL2 = HTransform.ParallelTransform(P2, P3, PL2); //NewPL1.println("NewPL1"); if (!L1V1.Fixed && NewPL1.InWorld()) { L1V1.XY.x = NewPL1.GetX(); L1V1.XY.y = NewPL1.GetY(); } if (!L1V2.Fixed && NewPL2.InWorld()) { L1V2.XY.x = NewPL2.GetX(); L1V2.XY.y = NewPL2.GetY(); } hline.GetHLineFromTwoVertices(); } } }
/// <summary> /// P1 = crossing point if exists. /// returns between 0 to PI/2 /// </summary> /// <param name="L1"></param> /// <param name="L2"></param> /// <param name="P1"></param> /// <returns></returns> public static float GetAngleOfTwoLines(HypLine L1, HypLine L2, HypPoint P1) { // P1 = crossing point if exists if (L1.Z != 0f && L2.Z != 0f) { float u1 = L1.GetX() - P1.GetX(); float v1 = L1.GetY() - P1.GetY(); float u2 = L2.GetX() - P1.GetX(); float v2 = L2.GetY() - P1.GetY(); return(Mathf.Acos(Mathf.Abs(u1 * u2 + v1 * v2) / Mathf.Sqrt((u1 * u1 + v1 * v1) * (u2 * u2 + v2 * v2)))); } else if (L1.Z == 0f && L2.Z != 0f) { float u1 = L2.GetX() - P1.GetX(); float v1 = L2.GetY() - P1.GetY(); float u2 = L1.X; float v2 = L1.Y; return(Mathf.Acos(Mathf.Abs(u1 * u2 + v1 * v2) / Mathf.Sqrt((u1 * u1 + v1 * v1) * (u2 * u2 + v2 * v2)))); } else if (L1.Z != 0f && L2.Z == 0f) { float u1 = L1.GetX() - P1.GetX(); float v1 = L1.GetY() - P1.GetY(); float u2 = L2.X; float v2 = L2.Y; return(Mathf.Acos(Mathf.Abs(u1 * u2 + v1 * v2) / Mathf.Sqrt((u1 * u1 + v1 * v1) * (u2 * u2 + v2 * v2)))); } else if (L1.Z == 0f && L2.Z == 0f) { float u1 = L1.X; float v1 = L1.Y; float u2 = L2.X; float v2 = L2.Y; return(Mathf.Acos(Mathf.Abs(u1 * u2 + v1 * v2) / Mathf.Sqrt((u1 * u1 + v1 * v1) * (u2 * u2 + v2 * v2)))); } return(0f); }
void ModuleUpdateIsometry() { HLine HLN1 = VA.GetComponent <HLine>(); //対象となる直線1 HLine HLN2 = VB.GetComponent <HLine>(); //対象となる直線2 Vertex V11 = HLN1.VA.GetComponent <Vertex>(); Vertex V12 = HLN1.VB.GetComponent <Vertex>(); Vertex V21 = HLN2.VA.GetComponent <Vertex>(); Vertex V22 = HLN2.VB.GetComponent <Vertex>(); HypPoint P11 = new HypPoint(V11.XY); HypPoint P12 = new HypPoint(V12.XY); HypPoint P21 = new HypPoint(V21.XY); HypPoint P22 = new HypPoint(V22.XY); float Dist1 = HTransform.GetHDistanceOfTwoPoints(P11, P12); float Dist2 = HTransform.GetHDistanceOfTwoPoints(P21, P22); float Error = (Dist2 - Dist1) * 0.1f; HypPoint NewP11 = HTransform.GetHMoveAlongTwoPoints(P11, P12, -Error); HypPoint NewP12 = HTransform.GetHMoveAlongTwoPoints(P12, P11, -Error); HypPoint NewP21 = HTransform.GetHMoveAlongTwoPoints(P21, P22, Error); HypPoint NewP22 = HTransform.GetHMoveAlongTwoPoints(P22, P21, Error); if (NewP11.InWorld() && !V11.Fixed) { V11.XY.x = NewP11.GetX(); V11.XY.y = NewP11.GetY(); } if (NewP12.InWorld() && !V12.Fixed) { V12.XY.x = NewP12.GetX(); V12.XY.y = NewP12.GetY(); } if (NewP21.InWorld() && !V21.Fixed) { V21.XY.x = NewP21.GetX(); V21.XY.y = NewP21.GetY(); } if (NewP22.InWorld() && !V22.Fixed) { V22.XY.x = NewP22.GetX(); V22.XY.y = NewP22.GetY(); } }
public static HypLine GetHBisectorOfTwoPoints(HypPoint P1, HypPoint P2) { HypLine ret = new HypLine { X = 1f, Y = 1f, Z = 0f, R = 0f }; if (P1 != P2) { EucLine L = GetLineByTwoPoints(P1, P2); HypPoint P3 = new HypPoint(L.a, L.b, Mathf.Sqrt(L.a * L.a + L.b * L.b)); EucLine L12 = GetBisectorLine(P1, P2); EucLine L23 = GetBisectorLine(P2, P3); HypPoint P123 = GetCrossingPointOfTwoLines(L12, L23); float C123R = GetEDistanceOfTwoPoints(P123, P1); HypCircle C1 = new HypCircle { EX = P123.GetX(), EY = P123.GetY(), ER = C123R };// P1,P2,P3を通る円。 EucLine L2 = new EucLine { a = -2 * C1.EX, b = -2 * C1.EY, p = C1.ER * C1.ER - C1.EX * C1.EX - C1.EY * C1.EY - 1f }; //単位円とC1の共通弦(接するならば共通接線) HypPoint P = GetCrossingPointOfTwoLines(L, L2); //L1とL2の交点(無限遠点もありうる) ret = GetHLineFromCenter(P); //Pを中心とする双曲直線 } else { Debug.Log("GetHBisectorOfTwoPoints error: P1==P2"); P1.Println("P1"); P2.Println("P2"); } return(ret); }
/// <summary> /// P1 = crossing point if exists. /// returns between -PI to PI /// </summary> public static float GetAngleOfTwoLines(HypPoint P11, HypPoint P12, HypPoint P21, HypPoint P22, HypPoint C) { HypLine L1 = GetHBisectorOfTwoPoints(C, HypPoint.Zero()); HypPoint Q11 = GetInversionAlongHLine(L1, P11); HypPoint Q12 = GetInversionAlongHLine(L1, P12); HypPoint Q21 = GetInversionAlongHLine(L1, P21); HypPoint Q22 = GetInversionAlongHLine(L1, P22); float V1x = Q12.GetX() - Q11.GetX(); float V1y = Q12.GetY() - Q11.GetY(); float V2x = Q22.GetX() - Q21.GetX(); float V2y = Q22.GetY() - Q21.GetY(); float InnerProd = V1x * V2x + V1y * V2y; float NormV1 = Mathf.Sqrt(V1x * V1x + V1y * V1y); float NormV2 = Mathf.Sqrt(V2x * V2x + V2y * V2y); float Area = V1x * V2y - V1y * V2x; float Theta = Mathf.Acos(InnerProd / NormV1 / NormV2); if (Area < 0) { Theta *= -1; } return(Theta); }
public static HypPoint GetRotationOfPoint(HypPoint C, float theta, HypPoint P1) { if (C.GetX() != 0f || C.GetY() != 0f) { HypLine L1 = GetHBisectorOfTwoPoints(C, HypPoint.Zero()); HypPoint P2 = GetInversionAlongHLine(L1, P1); HypPoint P3 = new HypPoint( Mathf.Cos(theta) * P2.X - Mathf.Sin(theta) * P2.Y, Mathf.Sin(theta) * P2.X + Mathf.Cos(theta) * P2.Y, P2.Z ); return(GetInversionAlongHLine(L1, P3)); } else { HypPoint P3 = new HypPoint( Mathf.Cos(theta) * P1.X - Mathf.Sin(theta) * P1.Y, Mathf.Sin(theta) * P1.X + Mathf.Cos(theta) * P1.Y, P1.Z ); return(P3); } }
public static HypPoint GetInversionAlongHLine(HypLine L, HypPoint P) { if (P.Z == 0f) { return(new HypPoint(L.X, L.Y, L.Z)); } if (L.Z != 0f && L.R != Mathf.Infinity) { float X3 = P.X * L.Z - L.X * P.Z; float Y3 = P.Y * L.Z - L.Y * P.Z; float Z3 = P.Z * L.Z; //Debug.Log("XYZ3=" + X3 / Z3 + "," + Y3 / Z3); float X4 = X3 * Z3 * L.R * L.R; float Y4 = Y3 * Z3 * L.R * L.R; float Z4 = X3 * X3 + Y3 * Y3; //Debug.Log("P4x=" + X4 / Z4 + "," + Y4 / Z4); return(new HypPoint( X4 * L.Z + L.X * Z4, Y4 * L.Z + L.Y * Z4, L.Z * Z4)); } else { float a = L.X; float b = L.Y; //L: aX+by=0; float ab = Mathf.Sqrt(a * a + b * b); a /= ab; b /= ab; // Normalize float x = P.GetX(); float y = P.GetY(); float dist = a * x + b * y; return(new HypPoint( x - 2 * dist * a, y - 2 * dist * b )); } }
void ModuleUpdatePointToCircle() { Vector2 vtx = VA.GetComponent <Vertex>().XY; //対象となる点 HCircle hcircle = VB.GetComponent <HCircle>(); //対象となる円 if (vtx != null && hcircle != null) { HypCircle cr = hcircle.GetHCR(); //円の円データ HypPoint HPcr = new HypPoint(cr.HX, cr.HY); //円の中心 HypPoint Pvtx = new HypPoint(vtx.x, vtx.y); //対象となる点 float dist = HTransform.GetHDistanceOfTwoPoints(HPcr, Pvtx) - cr.HR; //誤差 //Debug.Log(HTransform.GetHDistanceOfTwoPoints(HPcr, Pvtx)+"->"); if (Mathf.Abs(dist) > 0.0001f) { //円を点に寄せる HypPoint P1 = HTransform.GetHMoveAlongTwoPoints(HPcr, Pvtx, dist * 0.5f); //点を円に寄せる HypPoint P2 = HTransform.GetHMoveAlongTwoPoints(Pvtx, HPcr, dist * 0.5f); //Debug.Log("*:"+dist+" "+ X+" "+ Y); if (!VB.GetComponent <HCircle>().VA.GetComponent <Vertex>().Fixed&& P1.InWorld()) { VB.GetComponent <HCircle>().VA.GetComponent <Vertex>().XY.x = P1.GetX(); VB.GetComponent <HCircle>().VA.GetComponent <Vertex>().XY.y = P1.GetY(); } if (!VA.GetComponent <Vertex>().Fixed&& P2.InWorld()) { VA.GetComponent <Vertex>().XY.x = P2.GetX(); VA.GetComponent <Vertex>().XY.y = P2.GetY(); } //円の半径を調整する VB.GetComponent <HCircle>().HCR.HR += (dist * 0.1f); cr = hcircle.HCR; //円の円データ HPcr = new HypPoint(cr.HX, cr.HY); //円の中心 Pvtx = new HypPoint(vtx.x, vtx.y); //対象となる点 } } }
public static HypLine GetHLineFromVector(HypPoint P, Vector2 V) { // u1(x-x1) + v1(y-y1) = 0 float x1 = P.GetX(); float y1 = P.GetY(); float u1 = V.x; float v1 = V.y; EucLine E1 = new EucLine(u1, v1, u1 * x1 + v1 * y1); //GetInversionImage(x1, y1, out float x2, out float y2); HypPoint P2 = GetInversionImage(P); // GetBisectorLine(x1, y1, x2, y2, out float A2, out float B2, out float C2); EucLine E2 = GetBisectorLine(P, P2); HypPoint P3 = GetCrossingPointOfTwoLines(E1, E2); //GetCrossingPointOfTwoLines(A1, B1, A2, B2, C1, C2, out float x3, out float y3); //float r3 = Mathf.Sqrt(x3 *x3 + y3 * y3 - 1f); //HypLine L = new HypLine(); //L.X = x3; //L.Y = y3; //L.Z = 1f; //L.R = r3; return(GetHLineFromCenter(P3)); }
//public static void ParallelTransform(Vector2 start, Vector2 end, float X0, float Y0, out float newX, out float newY) //old version //{ // GetHLineThruTwoPoints(start.x, start.y, end.x, end.y, out float HL1X, out float HL1Y, out float HL1R); // GetHBisectorOfTwoPoints(start.x, start.y, end.x, end.y, out float HL2X, out float HL2Y, out float HL2R); // GetHyperbolicPerpendicularLineThruAPoint(HL1X, HL1Y, HL1R, end.x, end.y, out float HL3X, out float HL3Y, out float HL3R); // GetInversionAlongHLine(HL2X, HL2Y, HL2R, X0, Y0, out float X1, out float Y1); // GetInversionAlongHLine(HL3X, HL3Y, HL3R, X1, Y1, out float X2, out float Y2); // newX = X2; // newY = Y2; //} /// <summary> /// 単位円の反転像 /// </summary> /// <param name="p"></param> /// <returns></returns> public static HypPoint GetInversionImage(HypPoint p)//new { float d = p.GetX() * p.GetX() + p.GetY() * p.GetY(); return(p / d); }
void ModuleUpdatePointToLine() { Vector2 vtx = VA.GetComponent <Vertex>().XY; //対象となる点 HLine hline = VB.GetComponent <HLine>(); //対象となる直線 if (vtx != null && hline != null) { HypLine ln = hline.HL; //直線の円データ Vector2 hlnCenter = new Vector2(ln.GetX(), ln.GetY()); //直線の円データの中心座標 Vector2 direction = vtx - hlnCenter; //円の中心から対象となる点の方向 float dist = direction.magnitude - ln.R; //誤差 if (Mathf.Abs(dist) > 0.001f) { direction.Normalize(); //Vector2 newVtx = hlnCenter + (ln.R + 0.75f * dist) * direction;//新しい点の座標 Vector2 newVtx = vtx - (0.1f * dist) * direction;//新しい点の座標 HypPoint newPt = new HypPoint(newVtx); if (!VA.GetComponent <Vertex>().Fixed&& newPt.InWorld()) { VA.GetComponent <Vertex>().XY = newVtx; } Vector2 startPos = vtx - dist * direction; //平行移動スタート点 Vector2 endPos = vtx - (0.8f * dist) * direction; //平行移動ゴール点 Vertex lineVertex1 = hline.VA.GetComponent <Vertex>(); //動かすべき点1 Vertex lineVertex2 = hline.VB.GetComponent <Vertex>(); //動かすべき点2 //new HypPoint(lineVertex1.XY).Println("LV1"); //new HypPoint(lineVertex2.XY).Println("LV2"); Vector2 XY1 = lineVertex1.XY; Vector2 XY2 = lineVertex2.XY; if (!lineVertex1.Fixed) { HypPoint HP1 = new HypPoint(XY1); HypPoint HPnew1 = HTransform.ParallelTransform(startPos, endPos, HP1);//点1を平行移動する if (HPnew1.InWorld()) { lineVertex1.XY.x = HPnew1.GetX(); lineVertex1.XY.y = HPnew1.GetY(); } else { Debug.Log("error occurs at module P2L - 1A:" + HPnew1.X + "," + HPnew1.Y + "," + HPnew1.Z); HP1.Println("HP1"); HPnew1.Println("HPnew1"); Debug.Log("dist " + dist); Debug.Log("ln.R " + ln.R); Debug.Log("direction " + direction.x + "," + direction.y); Debug.Log("hlnCenter " + hlnCenter.x + "," + hlnCenter.y); Debug.Log("startPos" + startPos.x + "," + startPos.y); Debug.Log("endPos" + endPos.x + "," + endPos.y); Debug.Log(XY1); } } if (!lineVertex2.Fixed) { HypPoint HP2 = new HypPoint(XY2); HypPoint HPnew2 = HTransform.ParallelTransform(startPos, endPos, HP2);//点2を平行移動する if (HPnew2.InWorld()) { lineVertex2.XY.x = HPnew2.GetX(); lineVertex2.XY.y = HPnew2.GetY(); } else { Debug.Log("error occurs at module P2L - 2A:" + HPnew2.X + "," + HPnew2.Y + "," + HPnew2.Z); } } hline.GetHLineFromTwoVertices(); } } }
void ModuleUpdateAngle() { Vertex VtxA = VA.GetComponent <Vertex>(); // 対象となる点A Vertex VtxB = VB.GetComponent <Vertex>(); // 対象となる点B Vertex VtxC = VC.GetComponent <Vertex>(); // 対象となる点C float FinalAngle = Mathf.Abs(ParaA * Mathf.PI / 180f); // 対象となる角 HypPoint PA = new HypPoint(VtxA.XY); HypPoint PB = new HypPoint(VtxB.XY); HypPoint PC = new HypPoint(VtxC.XY); HypPoint PO = new HypPoint(0, 0); // Bを原点に移す写像を求める。 HypLine LA = HTransform.GetHBisectorOfTwoPoints(PB, PO); HypPoint PAA = HTransform.GetInversionAlongHLine(LA, PA); HypPoint PCC = HTransform.GetInversionAlongHLine(LA, PC); //角ABCを求める float DeclineA = Mathf.Atan2(PAA.GetY(), PAA.GetX()); float DeclineC = Mathf.Atan2(PCC.GetY(), PCC.GetX()); float AngleAC = DeclineC - DeclineA; if (AngleAC > Mathf.PI) { AngleAC -= (Mathf.PI * 2f); } if (AngleAC < -Mathf.PI) { AngleAC += (Mathf.PI * 2f); } // 修正する角度をもとめる。 float error = (AngleAC - FinalAngle) * 0.1f; if (AngleAC < 0) { error = (AngleAC + FinalAngle) * 0.1f; } //今一度点の取り直し。 {//線分ABのとりなおし PA = new HypPoint(VtxA.XY); PB = new HypPoint(VtxB.XY); HypPoint PM = HTransform.GetMidPointOfTwoPoint(PA, PB); LA = HTransform.GetHBisectorOfTwoPoints(PM, PO); HypPoint PPA = HTransform.GetInversionAlongHLine(LA, PA); HypPoint PPB = HTransform.GetInversionAlongHLine(LA, PB); HypPoint NewPPA = HTransform.GetRotationOfPoint(PO, error, PPA); HypPoint NewPPB = HTransform.GetRotationOfPoint(PO, error, PPB); HypPoint NewPA = HTransform.GetInversionAlongHLine(LA, NewPPA); HypPoint NewPB = HTransform.GetInversionAlongHLine(LA, NewPPB); if (!VtxA.Fixed && NewPA.InWorld()) { VtxA.XY.x = NewPA.GetX(); VtxA.XY.y = NewPA.GetY(); } if (!VtxB.Fixed && NewPB.InWorld()) { VtxB.XY.x = NewPB.GetX(); VtxB.XY.y = NewPB.GetY(); } } {//線分BCの取り直し PC = new HypPoint(VtxC.XY); PB = new HypPoint(VtxB.XY); HypPoint PM = HTransform.GetMidPointOfTwoPoint(PC, PB); LA = HTransform.GetHBisectorOfTwoPoints(PM, PO); HypPoint PPC = HTransform.GetInversionAlongHLine(LA, PC); HypPoint PPB = HTransform.GetInversionAlongHLine(LA, PB); HypPoint NewPPC = HTransform.GetRotationOfPoint(PO, -error, PPC); HypPoint NewPPB = HTransform.GetRotationOfPoint(PO, -error, PPB); HypPoint NewPC = HTransform.GetInversionAlongHLine(LA, NewPPC); HypPoint NewPB = HTransform.GetInversionAlongHLine(LA, NewPPB); if (!VtxC.Fixed && NewPC.InWorld()) { VtxC.XY.x = NewPC.GetX(); VtxC.XY.y = NewPC.GetY(); } if (!VtxB.Fixed && NewPB.InWorld()) { VtxB.XY.x = NewPB.GetX(); VtxB.XY.y = NewPB.GetY(); } } }
public void ModuleUpdate() { for (int repeat = 0; repeat < 10; repeat++) { if (Mode == MODE.ADD_MIDPOINT) { HypPoint V1 = new HypPoint(VA.GetComponent <Vertex>().XY); HypPoint V2 = new HypPoint(VB.GetComponent <Vertex>().XY); HypPoint V3 = new HypPoint(VC.GetComponent <Vertex>().XY); HypPoint W1 = HTransform.ParallelTransform(V2, V3, V3); HypPoint W2 = HTransform.ParallelTransform(V1, V3, V3); HypPoint W3 = HTransform.GetMidPointOfTwoPoint(V1, V2); float dist1 = HTransform.GetHDistanceOfTwoPoints(V1, W1); float dist2 = HTransform.GetHDistanceOfTwoPoints(V2, W2); float dist3 = HTransform.GetHDistanceOfTwoPoints(V3, W3); HypPoint U1 = HTransform.GetHMoveAlongTwoPoints(V1, W1, dist1 * 0.1f); HypPoint U2 = HTransform.GetHMoveAlongTwoPoints(V2, W2, dist2 * 0.1f); HypPoint U3 = HTransform.GetHMoveAlongTwoPoints(V3, W3, dist3 * 0.1f); //if (!U1.InWorld() || !U2.InWorld() || !U3.InWorld()) //{ // V1.Println("V1:"); // V2.Println("V2:"); // V3.Println("V3:"); // W1.Println("W1:"); // Debug.Log("dist1:" + dist1); // U1.Println("U1:"); //} if (U1.InWorld() && U2.InWorld() && U3.InWorld()) { if (!VA.GetComponent <Vertex>().Fixed) { VA.GetComponent <Vertex>().XY.x = U1.GetX(); VA.GetComponent <Vertex>().XY.y = U1.GetY(); } if (!VB.GetComponent <Vertex>().Fixed) { VB.GetComponent <Vertex>().XY.x = U2.GetX(); VB.GetComponent <Vertex>().XY.y = U2.GetY(); } if (!VC.GetComponent <Vertex>().Fixed) { VC.GetComponent <Vertex>().XY.x = U3.GetX(); VC.GetComponent <Vertex>().XY.y = U3.GetY(); } } } else if (Mode == MODE.POINT_TO_POINT) { if (VA != null && VB != null) { Vector2 V1 = VA.GetComponent <Vertex>().XY; Vector2 V2 = VB.GetComponent <Vertex>().XY; Vector2 NewV1 = 0.75f * V1 + 0.25f * V2; Vector2 NewV2 = 0.25f * V1 + 0.75f * V2; if (!VA.GetComponent <Vertex>().Fixed) { VA.GetComponent <Vertex>().XY = NewV1; } if (!VB.GetComponent <Vertex>().Fixed) { VB.GetComponent <Vertex>().XY = NewV2; } } } else if (Mode == MODE.POINT_TO_LINE) { if (VA != null && VB != null) { ModuleUpdatePointToLine2(); } } else if (Mode == MODE.POINT_TO_CIRCLE) { if (VA != null && VB != null) { ModuleUpdatePointToCircle(); } } else if (Mode == MODE.ISOMETRY) { if (VA != null && VB != null) { ModuleUpdateIsometry(); } } else if (Mode == MODE.PERPENDICULAR) { if (VA != null && VB != null) { ModuleUpdatePerpendicular(); } } else if (Mode == MODE.ANGLE) { if (VA != null && VB != null && VC != null) { ModuleUpdateAngle(); } } else if (Mode == MODE.TANGENT_C2L) { if (VA != null && VB != null) { ModuleUpdateTangentCircleToLine(); } } else if (Mode == MODE.TANGENT_C2C) { if (VA != null && VB != null) { HCircle hcircle1 = VA.GetComponent <HCircle>(); //対象となる円1 HCircle hcircle2 = VB.GetComponent <HCircle>(); //対象となる円2 if (hcircle1 != null && hcircle2 != null) { HypCircle C1 = hcircle1.HCR; HypCircle C2 = hcircle2.HCR; HypPoint P1 = new HypPoint(hcircle1.VA.GetComponent <Vertex>().XY); HypPoint P2 = new HypPoint(hcircle2.VA.GetComponent <Vertex>().XY); //HypLine L1 = HTransform.GetHLineThruTwoPoints(P1,P2); float dist = HTransform.GetHDistanceOfTwoPoints(P1, P2); float errorOut = dist - (C1.HR + C2.HR); float errorIn = dist - Mathf.Abs(C1.HR - C2.HR); if (Mathf.Abs(errorOut) < Mathf.Abs(errorIn)) {// 外接と思われる float error = errorOut * 0.1f; //円C1を寄せる HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); Vertex C1V = hcircle1.VA.GetComponent <Vertex>(); if (!C1V.Fixed && P3.InWorld()) { C1V.XY.x = P3.GetX(); C1V.XY.y = P3.GetY(); } //円C1の半径を調節する。 C1.HR += error; //円C2を寄せる HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); Vertex C2V = hcircle2.VA.GetComponent <Vertex>(); if (!C2V.Fixed && P4.InWorld()) { C2V.XY.x = P4.GetX(); C2V.XY.y = P4.GetY(); } //円C2の半径を調節する。 C2.HR += error; } else {//内接と思われる float error = errorIn * 0.1f; bool C1Out = false; if (C1.HR > C2.HR) {// C1が外側と思われる C1Out = true; } //円C1を寄せる HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); Vertex C1V = hcircle1.VA.GetComponent <Vertex>(); if (!C1V.Fixed && P3.InWorld()) { C1V.XY.x = P3.GetX(); C1V.XY.y = P3.GetY(); } if (C1Out) { C1.HR += error; } else { C1.HR -= error; } //円C2を寄せる HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); Vertex C2V = hcircle2.VA.GetComponent <Vertex>(); if (!C2V.Fixed && P4.InWorld()) { C2V.XY.x = P4.GetX(); C2V.XY.y = P4.GetY(); } //円C2の半径を調節する。 if (C1Out) { C2.HR -= error; } else { C2.HR += error; } } } } } } }